#base items_game.txt

"items_game"
{
	"attributes"
	{
		"3119"
		{
			"name"	"rocket jump damage increase HIDDEN"
			"attribute_class"	"rocket_jump_dmg_reduction"
			"description_string"	"#Attrib_RocketJumpDmgReduction"
			"description_format"	"value_is_percentage"
			"hidden"	"1"
			"effect_type"	"negative"
		}
		"3120"
		{
			"name"	"self dmg push force increased HIDDEN"
			"attribute_class"	"mult_dmgself_push_force"
			"description_string"	"#Attrib_SelfDmgPush_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"1"
			"effect_type"	"positive"
			"armory_desc"	"on_wearer"
			"stored_as_integer"	"0"
		}
		"3121"
		{
			"name"	"alt electrical airblast DISPLAY ONLY"
			"attribute_class"	"electrical_airblast_DISPLAY_ONLY"
			"description_string"	"#Attrib_AltElectricalAirblast"
			"description_format"	"value_is_additive_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
			"stored_as_integer"	"0"
		}
		"3122"
		{
			"name"	"bow reload time increased"
			"attribute_class"	"mult_reload_time"
			"description_string"	"#Attrib_BowReloadTime_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
			"stored_as_integer"	"0"
		}
		"3123"
		{
			"name"	"dmg taken from behind reduced"
			"attribute_class"	"mult_dmgtaken_from_behind"
			"description_string"	"#Attrib_DmgTaken_From_Behind_Reduced"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
			"armory_desc"	"on_wearer"
			"stored_as_integer"	"0"
		}
		"3124"
		{
			"name"	"dmg taken from behind reduced DISPLAY ONLY"
			"attribute_class"	"mult_dmgtaken_from_behind_DISPLAY_ONLY"
			"description_string"	"#Attrib_RazorBack_DISPLAY_ONLY"
			"description_format"	"value_is_additive_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
			"stored_as_integer"	"0"
		}
		"3125"
		{
			"name"	"jarate duration no scope"
			"attribute_class"	"jarate_duration"
			"description_string"	"#Attrib_JarateDurationNoScope"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
			"armory_desc"	"on_hit jarate"
			"stored_as_integer"	"0"
		}
	}
	"prefabs"
	{
		"weapon_shortstop"
		{
			"attributes"
			{
				"damage force increase text"
				{
					"value" "delete"
				}
				"damage force increase hidden"
				{
					"value" "delete"
				}
				"airblast vulnerability multiplier hidden"
				{
					"value" "delete"
				}
			}
		}
		"weapon_winger_pistol"
		{
			"used_by_classes"
			{
				"scout"	"1"
				"engineer" "1"
			}
		}
		"weapon_gunboats"
		{
			"used_by_classes"
			{
				"soldier"	"secondary"
				"demoman"	"primary"
			}
		}
		// Ali Baba Wee Booties/Bootlegger
		"weapon_demoman_boots"
		{
			"used_by_classes"
			{
				"soldier"	"secondary"
				"demoman"	"primary"
			}
			"attributes"
			{
				"move speed bonus"
				{
					"attribute_class"	"mult_player_movespeed"
					"value" "1.10"
				}
				"move speed bonus shield required"
				{
					"value" "delete"
				}
			}
		}
		// The Family Business
		"weapon_russian_riot"
		{
			"used_by_classes"
			{
				"soldier" "secondary"
				"pyro" "secondary"
				"heavy" "secondary"
				"engineer" "primary"
			}
		}
		"weapon_rescue_ranger"
		{
			"attributes"
			{
				"engineer building teleporting pickup"
				{
					"attribute_class"	"building_teleporting_pickup"
					"value"	"50"
				}
				"mark for death on building pickup"
				{
					"value"				"delete"
				}
			}
		}
		"weapon_ubersaw"
		{
			"attributes"
			{
				"add uber charge on hit"
				{
					"attribute_class"	"add_onhit_ubercharge"
					"value"	"0.15"
				}
			}
		}
		"weapon_amputator"
		{
			"attributes"
			{
				"heal on hit for slowfire"
				{
					"attribute_class"	"add_onhit_addhealth"
					"value"	"40"
				}
			}
		}
		"weapon_bazaar_sniper"
		{
			"attributes"
			{
				"Reload time increased"
				{
					"attribute_class"	"mult_reload_time"
					"value"	"1.25"
				}
			}
		}
		"weapon_machina"
		{
			"attributes"
			{
				"damage bonus"
				{
					"attribute_class"	"sniper_full_charge_damage_bonus"
					"value"				"1.1"
 				}
				"projectile penetration"
				{
					"attribute_class"	"projectile_penetration"
					"value"	"1"
				}
				"sniper full charge damage bonus"
				{
					"attribute_class"	"sniper_full_charge_damage_bonus"
					"value"				"delete"
 				}
				"sniper penetrate players when charged"
				{
					"value"	"delete"
				}
			}
		}
	}
	"items"
	{
		// Backscatter
		"1103"
		{
			"attributes"
			{
				"weapon spread bonus"
				{
					"attribute_class"	"mult_spread_scale"
					"value" "0.85"
				}
				"spread penalty"
				{
					"value" "delete"
				}
			}
		}
		// Baby Face's blaster
		"772"
		{
			"attributes"
			{
				"no double jump"
				{
					"attribute_class"	"set_scout_doublejump_disabled"
					"value"	"1"
				}
				"lose hype on take damage"
				{
					"attribute_class"	"lose_hype_on_take_damage"
					"value"	"1.667"
				}
				"hype resets on jump"
				{
					"value"	"delete"
				}
			}
		}
		// Pretty boy's pocket pistol
		"773"
		{
			"used_by_classes"
			{
				"scout"	"1"
				"engineer" "1"
			}
		}
		// Sun-on-a-Stick
		"349"
		{
			"attributes"
			{
				"minicrit vs burning player"
				{
					"attribute_class"	"or_minicrit_vs_playercond_burning"
					"value"	"1"
				}
				"single wep deploy time increased"
				{
					"attribute_class"	"mult_single_wep_deploy_time"
					"value"	"1.5"
				}
				"Set DamageType Ignite"
				{
					"attribute_class"	"set_dmgtype_ignite"
					"value"			"1"
				}
				"crit vs burning players"
				{
					"value"	"delete"
				}
				"damage penalty"
				{
					"value"	"delete"
				}
				"dmg taken from fire reduced on active"
				{
					"value"	"delete"
				}
			}
		}
		// Fan O' War
		"355"
		{
			"attributes"
			{
				"single wep deploy time decreased"
				{
					"attribute_class"	"mult_single_wep_deploy_time"
					"value"	"0.6"
				}
				"switch from wep deploy time decreased"
				{
					"attribute_class"	"mult_switch_from_wep_deploy_time"
					"value"	"0.8"
				}
			}
		}
		// The Candy Cane
		"317"
		{
			"attributes"
			{
				"dmg taken increased"
				{
					"attribute_class"	"mult_dmgtaken"
					"value" "1.1"
				}
				"dmg taken from blast increased"
				{
					"value"	"delete"
				}
			}
		}
		// The Liberty Launcher
		"414"
		{
			"static_attrs"
			{
				"single wep deploy time decreased"		"0.7"
				"switch from wep deploy time decreased"	"0.7"
			}
			"attributes"
			{
				"Projectile speed increased"
				{
					"value"	"delete"
				}
			}
		}
		// The Mantreads
		"444"
		{
			"used_by_classes"
			{
				"soldier"	"secondary"
				"demoman"	"primary"
			}
			"attributes"
			{
				"rocket jump damage reduction"
				{
					"attribute_class"	"rocket_jump_dmg_reduction"
					"value" "0.75"
				}
			}
		}
		// Base Jumper
		"1101"
		{
			"attributes"
			{
				"rocket jump damage reduction"
				{
					"attribute_class"	"rocket_jump_dmg_reduction"
					"value" "0.75"
				}
			}
		}
		// The Sharpened Volcano Fragment
		"348"
		{
			"attributes"
			{
				"crit vs non burning players"
				{
					"attribute_class"	"or_crit_vs_not_playercond"
					"value" "1"
				}
				"damage penalty"
				{
					"attribute_class"	"mult_dmg"
					"value"	"0.45"
				}
			}
		}
		// The Hot Hand
		"1181"
		{
			"static_attrs"
			{
				"damage bonus HIDDEN"				"2.0"
				"damage penalty"                    "0.6"
				"speed_boost_on_hit_enemy"			"3.0"
			}
		}
		// The Scottish Handshake
		"609"
		{
			"attributes"
			{
				"fire rate penalty"
				{
					"attribute_class"	"mult_postfiredelay"
					"value"	"1.2"
				}
				"mod crit while airborne"
				{
					"attribute_class"	"crit_while_airborne"
					"value"	"1"
				}
				"crit mod disabled"
				{
					"attribute_class"	"mult_crit_chance"
					"value"	"0"
				}
			}
		}
		// The Manmelter
		"595"
		{
			"attributes"
			{
				"Projectile speed increased"
				{
					"value"	"delete"
				}
				"extinguish restores health"
				{
					"value"	"delete"
				}
			}
		}
		// Natascha
		"41"
		{
			"attributes"
			{
				"bullets per shot bonus"
				{
					"attribute_class"	"mult_bullets_per_shot"
					"value"	"2.0"
				}
				"damage bonus"
				{
					"attribute_class"	"mult_dmg"
					"value"	"2.0"
				}
				"fire rate penalty"
				{
					"attribute_class"		"mult_postfiredelay"
					"value"					"5.0"
				}
				"maxammo primary reduced"
				{
					"attribute_class"		"mult_maxammo_primary"
					"value"					"0.2"
				}
				"slow enemy on hit"
				{
					"value"	"delete"
				}
				"damage penalty"
				{
					"value"	"delete"
				}
				"spunup_damage_resistance"
				{
					"value"	"delete"
				}
			}
		}
		// The Pomson 6000
		"588"
		{
			"attributes"
			{
				"subtract victim medigun charge on hit"
				{
					"value"	"delete"
				}
				"subtract victim cloak on hit"
				{
					"value"	"delete"
				}
			}
		}
		// The Short Circuit
		"528"
		{
			"attributes"
			{
				"alt electrical airblast DISPLAY ONLY"
				{
					"attribute_class"	"electrical_airblast_DISPLAY_ONLY"
					"value"	"1"
				}
				"rocket jump damage increase HIDDEN"
				{
					"attribute_class"	"rocket_jump_dmg_reduction"
					"value"	"10"
				}
				"self dmg push force increased HIDDEN"
				{
					"attribute_class"	"mult_dmgself_push_force"
					"value"		"10"
				}
				"mod ammo per shot"
				{
					"value"	"delete"
				}
				"electrical airblast DISPLAY ONLY"
				{
					"value"	"delete"
				}
			}
		}
		// The Gunslinger
		"142"
		{
			"attributes"
			{
				"max health additive bonus"
				{
					"value" "delete"
				}		
			}
		}
		// The Classic
		"1098"
		{
			"attributes"
			{
				"aiming movespeed increased"
				{
					"attribute_class"	"mult_player_aiming_movespeed"
					"value"	"2.5"
				}
			}
		}
		// The Sydney Sleeper
		"230"
		{
			"tags"
			{
				"can_extinguish"			"0"
			}
			"attributes"
			{
				"jarate duration no scope"
				{
					"attribute_class" "jarate_duration"
					"value" "5"
				}
				"jarate duration"
				{
					"value" "delete"
				}
			}
		}
		// Darwin's Danger Sheild
		"231"
		{
			"attributes"
			{
				"move speed bonus"
				{
					"attribute_class"	"mult_player_movespeed"
					"value"	"1.1"
				}
				"increased jump height"
				{
					"attribute_class"	"mod_jump_height"
					"value"	"1.25"
				}
				"afterburn immunity"
				{
					"value"	"delete"
				}
				"dmg taken from fire reduced"
				{
					"value"	"delete"
				}
			}
		}
		// Razorback
		"57"
		{
			"attributes"
			{
				"dmg taken from behind reduced"
				{
					"attribute_class"	"mult_dmgtaken_from_behind"
					"value"	"0.1"
				}
				"dmg taken from behind reduced DISPLAY ONLY"
				{
					"attribute_class"	"mult_dmgtaken_from_behind_DISPLAY_ONLY"
					"value"	"1"
				}
				"backstab shield"
				{
					"value"	"delete"
				}
				"patient overheal penalty"
				{
					"value"	"delete"
				}
			}
		}
		// The Vita-Saw
		"173"
		{
			"attributes"
			{
				"ubercharge_preserved_on_spawn_max"
				{
					"value" "delete"
				}
				"speed_boost_on_hit"
				{
					"attribute_class"	"speed_boost_on_hit"
					"value"	"4"
				}
			}
		}
		// The Diamondback
		"525"
		{
			"static_attrs"
			{
				"crit_dmg_falloff"			"1"				
			}
			"attributes"
			{
				"clip size penalty"
				{
					"attribute_class"	"mult_clipsize"
					"value" "0.5"
				}
			}
		}
	}
}