//  _____  ______          _____    __  __ ______ 
// |  __ \|  ____|   /\   |  __ \  |  \/  |  ____|
// | |__) | |__     /  \  | |  | | | \  / | |__   
// |  _  /|  __|   / /\ \ | |  | | | |\/| |  __|  
// | | \ \| |____ / ____ \| |__| | | |  | | |____ 
// |_|  \_\______/_/    \_\_____/  |_|  |_|______|
//
//Hi this is iibo. Don't make any unnecessary changes to this file please!
//If you have to change anything, please stick to the format.
//
//DO NOT CHANGE THE NAME OF ANYTHING IN HERE. YOU WILL BREAK EXISTING MAPS. ONLY MAKE ADDITIONS.
//
//Thank you!
//
//SONG LIST:
//DeathmatchMusic.AtFortressGate
//DeathmatchMusic.AtFortressGate_Waiting
//DeathmatchMusic.AtFortressGate_Ending
//DeathmatchMusic.Skate
//DeathmatchMusic.Skate_Waiting
//DeathmatchMusic.Generic
//DeathmatchMusic.Generic_Waiting
//DeathmatchMusic.Generic_Ending
//DeathmatchMusic.Facility
//DeathmatchMusic.Chase
//DeathmatchMusic.Chase_Waiting
//DeathmatchMusic.Chase_Ending
//DeathmatchMusic.E1M1alt
//DeathmatchMusic.E2M1
//DeathmatchMusic.Map01
//DeathmatchMusic.Map01_Waiting
//DeathmatchMusic.Orchestral
//DeathmatchMusic.Stalker
//DeathmatchMusic.TeamFortresque
//DeathmatchMusic.TF2Beat
//DeathmatchMusic.TurbineTurmoil
//DeathmatchMusic.Overpowered
//DeathmatchMusic.Resonance
//DeathmatchMusic.LastManStanding
//DeathmatchMusic.Healer
//DeathmatchMusic.DMStuff
//DeathmatchMusic.Mayann
//DeathmatchMusic.OpenHazards
//DeathmatchMusic.Badworks
//DeathmatchMusic.pigarrival
//DeathmatchMusic.GetPsyched

//By MrModez
"DeathmatchMusic.AtFortressGate"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/afg_loop.wav"
}

//At Fortress Gate Setup Music, by MrModez
"DeathmatchMusic.AtFortressGate_Waiting"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/afg_waiting.wav"
}

//At Fortress Gate Round End Music, by MrModez
"DeathmatchMusic.AtFortressGate_Ending"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/afg_ending.wav"
}

//Original piece for dm_skate, by Thoopje
"DeathmatchMusic.Skate"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dm_skateb3loop.wav"
}

//Original piece for dm_skate (Setup Music), by Thoopje
"DeathmatchMusic.Skate_Waiting"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dm_skateb3waiting.wav"
}

//Deathmatch main theme, by Magnus
"DeathmatchMusic.Generic"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dm_loop.wav"
}

//Deathmatch main theme (Setup), by Magnus
"DeathmatchMusic.Generic_Waiting"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dm_waiting.wav"
}

//Deathmatch main theme (Round End), by Magnus
"DeathmatchMusic.Generic_Ending"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dm_ending.wav"
}

//By Magnus
"DeathmatchMusic.Facility"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/facility_loop.wav"
}

//Deathmatch Chase, by Thoopje
"DeathmatchMusic.Chase"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dmchase_loop.wav"
}

//Deathmatch Chase (Setup), by Thoopje
"DeathmatchMusic.Chase_Waiting"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dmchase_waiting.wav"
}

//Deathmatch Chase (Round End), by Thoopje
"DeathmatchMusic.Chase_Ending"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dmchase_ending.wav"
}

//By Magnus
"DeathmatchMusic.E1M1alt"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/e1m1alt_loop.wav"
}

//By Thoopje
"DeathmatchMusic.Intermission"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/intermission_ending.wav"
}

//By Magnus
"DeathmatchMusic.E2M1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/e2m1_loop.wav"
}

//By Magnus
"DeathmatchMusic.Map01"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/map01_loop.wav"
}

//By Magnus
"DeathmatchMusic.Map01_Waiting"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/map01_waiting.wav"
}

//Orchestral song, by Magnus
"DeathmatchMusic.Orchestral"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/orch_loop.wav"
}

//By Magnus
"DeathmatchMusic.Stalker"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/stalker_loop.wav"
}

//Team Fortresque, by Magnus
"DeathmatchMusic.TeamFortresque"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/teamfortresque_loop.wav"
}

//TF2Beat by MrModez
"DeathmatchMusic.TF2Beat"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/tf2beat_loop.wav"
}

//Turbine Turmoil by Magnus
"DeathmatchMusic.TurbineTurmoil"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/turbineturmoil_loop.wav"
}

//Overpowered (The Henchman's Theme) by Magnus
"DeathmatchMusic.Overpowered"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/overpowered_loop.wav"
}

//Resonance by HOME, included for the sake of a Tyler McVicker joke. Probably temporary.
"DeathmatchMusic.Resonance"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/mc_vickers_final_frontier.wav"
}

//Last Man Standing by Magnus
"DeathmatchMusic.LastManStanding"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/lastmanstanding_loop.wav"
}

//By Magnus
"DeathmatchMusic.Healer"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/healerstalks_loop.wav"
}

//DMStuff by Magnus
"DeathmatchMusic.DMStuff"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dmstuff_loop.wav"
}


//Mayann Ambient Track by MrModez (Best used as a setup track)
"DeathmatchMusic.Mayann"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/mayann_waiting.wav"
}

//Magnum Smooth by MrModez
"DeathmatchMusic.MagnumSmooth"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dm_magnumsmooth_loop.wav"
}

//Watergate music. Rise of the Living Bread from TF2
"DeathmatchMusic.Watergate"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/watergate_loop.wav"
}

//Watergate waiting music. Dapper Cadaver from TF2
"DeathmatchMusic.Watergate_Waiting"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/watergate_waitinfg.wav"
}

//Coaltown temp music.
"DeathmatchMusic.Coaltown_Temp"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/coaltown_temp.wav"
}

//Deathmatch Wiseau (TEST), by Thoopje
"DeathmatchMusic.Wiseau"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/dm_wiseau_loop.wav"
}

//Chthon Placeholder Music
"DeathmatchMusic.Chthon"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/PlaceholderChthonMusic.wav"
}

//Harvest temp music.
"DeathmatchMusic.Mc_Vickers_Final_Frontier"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/mc_vickers_final_frontier.wav"
}

//Open Hazards, valve.bik music extended, by Meta
"DeathmatchMusic.OpenHazards"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/OpenHazards_Loop.wav"
}

//Badworks Music by ChargingTurnip
"DeathmatchMusic.BadWorks"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/badworks_loop.wav"
}

//pigarrival by turnip
"DeathmatchMusic.pigarrival"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/test_dev.wav"
}

//Get Psyched by Lena and 2P
"DeathmatchMusic.GetPsyched"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"#music/deathmatch/getpsychedloop.wav"
}