// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2


// ------------------------------------------------------------------------------------ //
// RICOCHET
// ------------------------------------------------------------------------------------ //
"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"  	"SNDLVL_96dB"
	"pitch"		"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}


// ------------------------------------------------------------------------------------ //
// NEARMISS
// ------------------------------------------------------------------------------------ //

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_80dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR08.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

// ------------------------------------------------------------------------------------ //
//BUILDER
// ------------------------------------------------------------------------------------ //
"Weapon_Builder.SwitchEngineer"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".74"
	"wave"		"weapons/draw_sapper_switch.wav"
}

// ------------------------------------------------------------------------------------ //
//PDA
// ------------------------------------------------------------------------------------ //

"Weapon_PDA.DrawSpy"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".25"
	"wave"		"weapons/draw_pda_spy.wav"
}


"Weapon_PDA.DrawEngineer"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".25"
	"wave"		"weapons/draw_pda_engineer.wav"
}

"Weapon_PDA.AntennaeEngineer"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".25"
	"wave"		"weapons/draw_pda_antennae.wav"
}

// ------------------------------------------------------------------------------------ //
// BAT
// ------------------------------------------------------------------------------------ //

"Weapon_Bat.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".5"
	"wave"		"weapons/bat_draw.wav"
}

"Weapon_Bat.DrawSwoosh1"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".45"
	"wave"		"weapons/bat_draw_swoosh1.wav"
}

"Weapon_Bat.DrawSwoosh2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".45"
	"wave"		"weapons/bat_draw_swoosh2.wav"
}


"Weapon_Bat.DrawCatch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1"
	"wave"		"weapons/metal_hit_hand1.wav"
}

"Weapon_Bat.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Bat.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_Bat.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		")weapons/bat_hit.wav"

}

"Weapon_Bat.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// GRAPPLING HOOK
// ------------------------------------------------------------------------------------ //

"Weapon_GHook.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		")weapons/crusaders_crossbow_shoot.wav"
}

// ------------------------------------------------------------------------------------ //
// BOTTLE
// ------------------------------------------------------------------------------------ //

"Weapon_Bottle.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Bottle.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_Bottle.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_Bottle.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bottle_hit_flesh1.wav"
		"wave"		"weapons/bottle_hit_flesh2.wav"
		"wave"		"weapons/bottle_hit_flesh3.wav"
	}
}

"Weapon_Bottle.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bottle_hit1.wav"
		"wave"		"weapons/bottle_hit2.wav"
		"wave"		"weapons/bottle_hit3.wav"
	}
}

"Weapon_Bottle.IntactHitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bottle_intact_hit_world1.wav"
		"wave"		"weapons/bottle_intact_hit_world2.wav"
	}
}

"Weapon_Bottle.BrokenHitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bottle_broken_hit_world1.wav"
		"wave"		"weapons/bottle_broken_hit_world2.wav"
		"wave"		"weapons/bottle_broken_hit_world3.wav"
	}
}

"Weapon_Bottle.IntactHitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bottle_intact_hit_flesh1.wav"
		"wave"		"weapons/bottle_intact_hit_flesh2.wav"
		"wave"		"weapons/bottle_intact_hit_flesh3.wav"
	}
}

"Weapon_Bottle.BrokenHitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bottle_broken_hit_flesh1.wav"
		"wave"		"weapons/bottle_broken_hit_flesh2.wav"
		"wave"		"weapons/bottle_broken_hit_flesh3.wav"
	}
}

"Weapon_Bottle.Break"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/bottle_break.wav"
}


// ------------------------------------------------------------------------------------ //
// Machete
// ------------------------------------------------------------------------------------ //

"Weapon_Machete.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/machete_swing.wav"
}

"Weapon_Machete.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/machete_swing_crit.wav"
}

"Weapon_Machete.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Machete.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

"Weapon_Machete.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/draw_machete_sniper.wav"
}

// ------------------------------------------------------------------------------------ //
// Fist
// ------------------------------------------------------------------------------------ //

"Weapon_Fist.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bat_draw_swoosh1.wav"
		"wave"		"weapons/bat_draw_swoosh2.wav"
	}
}

"Weapon_Fist.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/fist_swing_crit.wav"
}

"Weapon_Fist.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Fist.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/fist_hit_world1.wav"
		"wave"		"weapons/fist_hit_world2.wav"
	}
}


"Weapon_Fist.HitHand"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1"
	"rndwave"
	{
		"wave"		"weapons/metal_hit_hand1.wav"
		"wave"		"weapons/metal_hit_hand2.wav"
		"wave"		"weapons/metal_hit_hand3.wav"
	}
}

"Weapon_Fist.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// BRANDING IRON
// ------------------------------------------------------------------------------------ //

"Weapon_FireAxe.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_FireAxe.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_FireAxe.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/axe_hit_flesh1.wav"
		"wave"		"weapons/axe_hit_flesh2.wav"
		"wave"		"weapons/axe_hit_flesh3.wav"
	}
}

"Weapon_FireAxe.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

"Weapon_FireAxe.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_melee.wav"
}

// called from model?
"Weapon_BrandingIron.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// BONESAW
// ------------------------------------------------------------------------------------ //

"Weapon_BoneSaw.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_BoneSaw.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_BoneSaw.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_BoneSaw.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// CLUB
// ------------------------------------------------------------------------------------ //

"Weapon_Club.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Club.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_Club.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Club.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// CROWBAR
// ------------------------------------------------------------------------------------ //

"Weapon_Crowbar.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Crowbar.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Crowbar.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

"Weapon_Crowbar.Melee_HitWorld"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"90,120"

	"rndwave"
	{
		"wave"		"weapons/crowbar/crowbar_impact1.wav"
		"wave"		"weapons/crowbar/crowbar_impact2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// CROWBAR_TFC
// ------------------------------------------------------------------------------------ //

"Weapon_Crowbar_TFC.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/hl1/cbar_miss1.wav"
}


"Weapon_Crowbar_TFC.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/hl1/cbar_miss1_crit.wav"
}

"Weapon_Crowbar_TFC.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/hl1/cbar_hitbod1.wav"
		"wave"		"weapons/hl1/cbar_hitbod2.wav"
		"wave"		"weapons/hl1/cbar_hitbod3.wav"
	}
}

"Weapon_Crowbar_TFC.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/hl1/cbar_hit1.wav"
		"wave"		"weapons/hl1/cbar_hit2.wav"
	}
}

"Weapon_Crowbar_TFC.Melee_HitWorld"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"weapons/hl1/cbar_hit1.wav"
		"wave"		"weapons/hl1/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// QUAKE AXE
// ------------------------------------------------------------------------------------ //

"Weapon_QuakeAxe.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_QuakeAxe.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_QuakeAxe.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/axe_hit_flesh1.wav"
		"wave"		"weapons/axe_hit_flesh2.wav"
		"wave"		"weapons/axe_hit_flesh3.wav"
	}
}

"Weapon_QuakeAxe.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/quake_axe_hitworld.wav"
}

"Weapon_QuakeAxe.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// FLAG
// ------------------------------------------------------------------------------------ //

"Weapon_Flag.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Flag.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Flag.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/bottle_hit1.wav"
		"wave"		"weapons/bottle_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// FLAME THROWER
// ------------------------------------------------------------------------------------ //

"Weapon_FlameThrower.FireStart"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/flame_thrower_start.wav"
}

"Weapon_FlameThrower.FireLoop"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/flame_thrower_loop.wav"
}

"Weapon_FlameThrower.FireLoopCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/flame_thrower_loop_crit.wav"
}

"Weapon_FlameThrower.FireEnd"	
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/flame_thrower_end.wav"
}

"Weapon_FlameThrower.FireHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/flame_thrower_fire_hit.wav"
}

"Weapon_FlameThrower.PilotLoop"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".25"
	"wave"		"weapons/flame_thrower_pilot.wav"
}

"Weapon_FlameThrower.FireRocket"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		"misc/null.wav"
}

"Weapon_FlameThrower.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_FlameThrower.Fire"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/flame_thrower_start.wav"
}

"Weapon_FlameThrower.WindDown"	
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/flame_thrower_end.wav"
}

// ------------------------------------------------------------------------------------ //
// LIGHTNING GUN
// ------------------------------------------------------------------------------------ //

"Weapon_LightningGun.LightningStart"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/lightning_gun_start.wav"
}

"Weapon_LightningGun.LightningLoop"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/lightning_gun_loop.wav"
}

"Weapon_LightningGun.LightningLoopCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/lightning_gun_loop_crit.wav"
}

"Weapon_LightningGun.LightningEnd"	
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/lightning_gun_end.wav"
}

"Weapon_LightningGun.LightningHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/lightning_gun_hit.wav"
}

"Weapon_LightningGun.HumLoop"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".25"
	"wave"		"weapons/lightning_gun_hum_loop.wav"
}

"Weapon_LightningGun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_LightningGun.DrawGrip"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_lightning_gun_grip.wav"
}

// ------------------------------------------------------------------------------------ //
// STICKY BOMB LAUNCHER
// ------------------------------------------------------------------------------------ //
"Weapon_StickyBombLauncher.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/stickybomblauncher_shoot.wav"
}

"Weapon_StickyBombLauncher.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/stickybomblauncher_shoot_crit.wav"
}

"Weapon_StickyBombLauncher.ModeSwitch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/stickybomblauncher_det.wav"
}

"Weapon_StickyBombLauncher.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".65"
	"wave"		"weapons/stickybomblauncher_boltback.wav"
}

"Weapon_StickyBombLauncher.BoltForward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".65"
	"wave"		"weapons/stickybomblauncher_boltforward.wav"
}

"Weapon_StickyBombLauncher.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".45"
	"wave"		"weapons/stickybomblauncher_worldreload.wav"
}

"Weapon_StickyBombLauncher.ChargeUp"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		".65"
	"wave"		"weapons/stickybomblauncher_charge_up.wav"
}

// ------------------------------------------------------------------------------------ //
// GRENADE LAUNCHER
// ------------------------------------------------------------------------------------ //
"Weapon_GrenadeLauncher.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/grenade_launcher_shoot.wav"
}

"Weapon_GrenadeLauncher.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/grenade_launcher_shoot_crit.wav"
}

"Weapon_GrenadeLauncher.DrumStart"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		".4"
	"wave"		"weapons/grenade_launcher_drum_start.wav"
}

"Weapon_GrenadeLauncher.DrumStop"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		".4"
	"wave"		"weapons/grenade_launcher_drum_stop.wav"
}

"Weapon_GrenadeLauncher.DrumOpen"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1"
	"wave"		"weapons/grenade_launcher_drum_open.wav"
}

"Weapon_GrenadeLauncher.DrumLoad"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1"
	"wave"		"weapons/grenade_launcher_drum_load.wav"
}

"Weapon_GrenadeLauncher.DrumClose"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1"
	"wave"		"weapons/grenade_launcher_drum_close.wav"
}

"Weapon_GrenadeLauncher.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/grenade_launcher_worldreload.wav"
}

"Weapon_GrenadeLauncher.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}	

"Weapon_GrenadeLauncher.ModeSwitch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/stickybomblauncher_det.wav"
}

"Weapon_GrenadeLauncher.ChargeUp"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		".45"
	"wave"		"weapons/stickybomblauncher_charge_up.wav"
}

"Weapon_GrenadeLauncherDM.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/grenade_launcher_dm_shoot.wav"
}

"Weapon_GrenadeLauncherDM.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/grenade_launcher_dm_shoot_crit.wav"
}

"Weapon_GrenadeLauncherDM.DrumLoad"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		".4"
	"wave"		")weapons/grenade_launcher_dm_drum_load.wav"
}

"Weapon_GrenadeLauncherDM.Cock_Back"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		")weapons/grenade_launcher_dm_cock_back.wav"
}

"Weapon_GrenadeLauncherDM.Cock_Forward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		")weapons/grenade_launcher_dm_cock_forward.wav"
}

// ------------------------------------------------------------------------------------ //
// KNIFE
// ------------------------------------------------------------------------------------ //

"Weapon_Knife.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/knife_swing.wav"
}

"Weapon_Knife.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/knife_swing_crit.wav"
}

"Weapon_Knife.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/blade_hit1.wav"
		"wave"		"weapons/blade_hit2.wav"
		"wave"		"weapons/blade_hit3.wav"
	}
}

"Weapon_Knife.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/blade_hitworld.wav"

}

"Weapon_Knife.Open1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open1.wav"
}

"Weapon_Knife.Open2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open2.wav"
}

"Weapon_Knife.Open3"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open3.wav"
}

"Weapon_Knife.Open4"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open4.wav"
}

"Weapon_Knife.Open5"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open5.wav"
}

"Weapon_Knife.Open6"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open6.wav"
}


"Weapon_Knife.Open7"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open7.wav"
}

"Weapon_Knife.Open8"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open8.wav"
}

"Weapon_Knife.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_melee.wav"
}

"Weapon_Classic_Knife.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".7"
	"wave"		"ui/item_knife_small_pickup.wav"
}

// ------------------------------------------------------------------------------------ //
// Medkit
// ------------------------------------------------------------------------------------ //


"Weapon_Medkit.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".7"
	"wave"		"weapons/draw_melee.wav"
}

"Weapon_Medkit.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")items/medshotno1.wav"
}

"Weapon_Medkit.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		"items/medshotno1.wav"
}

"Weapon_Medkit.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"items/medshot4.wav"
}

"Weapon_Medkit.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"common/null.wav"
}

// 
// SWORD
//

"Weapon_Sword.Swing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".6"
	"pitch"		"95, 105"
	"wave"		")weapons/demo_sword_swing1.wav"

}

"Weapon_Sword.SwingCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".6"
	"wave"		")weapons/demo_sword_swing_crit.wav"
}

"Weapon_Sword.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/blade_slice_2.wav"
		"wave"		"weapons/blade_slice_3.wav"
		"wave"		"weapons/blade_slice_4.wav"
	}
}

"Weapon_Sword.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		")weapons/demo_sword_hit_world1.wav"
		"wave"		")weapons/demo_sword_hit_world2.wav"
	}
}

"Weapon_Sword.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/draw_sword.wav"
}


// ------------------------------------------------------------------------------------ //
// MEDIGUN
// ------------------------------------------------------------------------------------ //
"WeaponMedigun.Healing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		")weapons/medigun_heal.wav"
}

"WeaponMedigun.Charged"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		"1"
	"wave"		"weapons/medigun_charged.wav"
}

"WeaponMedigun.NoTarget"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74Db"
	"volume"	"1.0"
	"wave"		")weapons/medigun_no_target.wav"
}

"Weapon_Medikit.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Medikit.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

"Weapon_Medigun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}



// ------------------------------------------------------------------------------------ //
// SYRINGEGUN
// ------------------------------------------------------------------------------------ //
"Weapon_SyringeGun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1"
	"wave"		")weapons/syringegun_shoot.wav"
}

"Weapon_SyringeGun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1"
	"wave"		")weapons/syringegun_shoot_crit.wav"
}

"Weapon_SyringeGun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_SyringeGun.Reload1"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".75"
	"wave"		"weapons/syringegun_reload_air1.wav"
}

"Weapon_SyringeGun.Reload2"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".5"
	"wave"		"weapons/syringegun_reload_glass2.wav"
}


"Weapon_SyringeGun.Reload3"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".75"
	"wave"		"weapons/syringegun_reload_air2.wav"
}

"Weapon_SyringeGun.WorldReload"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".75"
	"wave"		"weapons/syringegun_worldreload.wav"
}

"Weapon_SyringeGun.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}



// ------------------------------------------------------------------------------------ //
// MINIGUN
// ------------------------------------------------------------------------------------ //
"Weapon_Minigun.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/default_reload.wav"
}

"Weapon_Minigun.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		")weapons/minigun_empty.wav"
}

"Weapon_Minigun.Spin"	
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		")weapons/minigun_spin.wav"
}

"Weapon_Minigun.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/minigun_wind_up.wav"
}


"Weapon_Minigun.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/minigun_shoot.wav"
}

"Weapon_Minigun.FireCrit"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/minigun_shoot_crit.wav"
}

"Weapon_Minigun.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/minigun_wind_down.wav"
}

"Weapon_Minigun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_minigun_heavy.wav"
}

"Weapon_Chaingun.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chaingun_fire.wav"
}

"Weapon_Chaingun.FireCrit"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chaingun_fire_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// PIPE
// ------------------------------------------------------------------------------------ //

"Weapon_Pipe.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Pipe.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Pipe.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// PISTOL
// ------------------------------------------------------------------------------------ //
"Weapon_Pistol.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/pistol_shoot.wav"
}

"Weapon_Pistol.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/pistol_shoot_crit.wav"
}

"Weapon_Pistol.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Pistol.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_Pistol.Draw2"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/draw_pistol_engineer.wav"
}

"Weapon_Pistol.ClipIn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_clipin.wav"
}

"Weapon_Pistol.ClipOut"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_clipout.wav"
}

"Weapon_Pistol.SlideBack"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_slideback.wav"
}

"Weapon_Pistol.SlideForward"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_slideforward.wav"
}

"Weapon_Pistol.ReloadScout"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/pistol_reload_scout.wav"
}

"Weapon_Pistol.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".5"
	"wave"		"weapons/pistol_worldreload.wav"
}

"Weapon_Pistol.WorldReloadEngineer"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_clipin.wav"
}

"Weapon_PistolDM.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/pistol_dm_shoot.wav"
}

"Weapon_PistolDM.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/pistol_dm_shoot_crit.wav"
}

"Weapon_PistolDM.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".5"
	"wave"		"weapons/pistol_worldreload_merc.wav"
}

// ------------------------------------------------------------------------------------ //
// Akimbo Pistols
// ------------------------------------------------------------------------------------ //
"Weapon_Akimbo_Pistols.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/pistol_dm_shoot.wav"
}

"Weapon_Akimbo_Pistols.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/pistol_dm_shoot_crit.wav"
}

"Weapon_Akimbo_Pistols.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Akimbo_Pistols.ClipIn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_clipin.wav"
}

"Weapon_Akimbo_Pistols.ClipOut"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_clipout.wav"
}

"Weapon_Akimbo_Pistols.SlideBack"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_slideback.wav"
}

"Weapon_Akimbo_Pistols.SlideForward"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_slideforward.wav"
}


"Weapon_Pistol.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".5"
	"wave"		"weapons/pistol_worldreload.wav"
}

// ------------------------------------------------------------------------------------ //
// REVOLVER
// ------------------------------------------------------------------------------------ //

"Weapon_Revolver.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/revolver_shoot.wav"
}

"Weapon_Revolver.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/revolver_shoot_crit.wav"
}

"Weapon_Revolver.Reload1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_reload_cylinder_open.wav"
}

"Weapon_Revolver.Reload2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_reload_cylinder_arm.wav"
}

"Weapon_Revolver.Reload3"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_reload_cylinder_close.wav"
}

"Weapon_Revolver.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_worldreload.wav"
}

"Weapon_Revolver.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Revolver.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_RevolverDM.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/six_shooter_shoot.wav"
}

"Weapon_RevolverDM.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/six_shooter_shoot_crit.wav"
}

"Weapon_RevolverDM.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		")weapons/draw_six_shooter.wav"
}

// ------------------------------------------------------------------------------------ //
// SCATTER GUN
// ------------------------------------------------------------------------------------ //

"Weapon_Scatter_Gun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/scatter_gun_shoot.wav"
}

"Weapon_Scatter_Gun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/scatter_gun_shoot_crit.wav"
}

"Weapon_Scatter_Gun.Empty"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/shotgun_empty.wav"
}

"Weapon_Scatter_Gun.Reload"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/scatter_gun_reload.wav"
}

"Weapon_Scatter_Gun.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/scatter_gun_worldreload.wav"
}

"Weapon_Scatter_Gun.Pump"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/scatter_gun_worldreload.wav"
}

"Weapon_Scatter_Gun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}

// ------------------------------------------------------------------------------------ //
// SUPER SHOTGUN
// ------------------------------------------------------------------------------------ //

"Weapon_SuperShotGun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/supershotgun_shoot.wav"
}

"Weapon_SuperShotGun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/supershotgun_shoot_crit.wav"
}

"Weapon_SuperShotGun.TubeOpen"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/supershotgun_tube_open.wav"
}

"Weapon_SuperShotGun.ShellsIn"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/supershotgun_shells_in.wav"
}

"Weapon_SuperShotGun.TubeClose"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/supershotgun_tube_close.wav"
}

"Weapon_SuperShotGun.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/supershotgun_worldreload.wav"
}

// ------------------------------------------------------------------------------------ //
// SHOTGUN
// ------------------------------------------------------------------------------------ //
"Weapon_Shotgun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/shotgun_shoot.wav"
}

"Weapon_Shotgun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/shotgun_shoot_crit.wav"
}

"Weapon_Shotgun.Empty"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/shotgun_empty.wav"
}

"Weapon_Shotgun.Reload"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/shotgun/shotgun_reload1.wav"
		"wave"		"weapons/shotgun/shotgun_reload2.wav"
		"wave"		"weapons/shotgun_reload.wav"
	}
}

"Weapon_Shotgun.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/shotgun/shotgun_reload1.wav"
		"wave"		"weapons/shotgun/shotgun_reload2.wav"
		"wave"		"weapons/shotgun_reload.wav"
	}
}

"Weapon_Shotgun.Pump"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/shotgun_cock.wav"
}

"Weapon_Shotgun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_ShotgunPyro.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_shotgun_pyro.wav"
}

"Weapon_ShotgunEngineer.Cock_Back"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_cock_back.wav"
}

"Weapon_ShotgunEngineer.Cock_Forward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_cock_forward.wav"
}

"Weapon_ShotgunEngineer.Cock_Back"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_cock_back.wav"
}

"Weapon_ShotgunEngineer.Cock_Forward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_cock_forward.wav"
}

// ------------------------------------------------------------------------------------ //
// RETRO SHOTGUN SB
// ------------------------------------------------------------------------------------ //
"Weapon_RShotgunSB.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/hl1/sbarrel1.wav"
}

"Weapon_RShotgunSB.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/hl1/sbarrel1_crit.wav"
}

"Weapon_RShotgunSB.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_RShotgunSB.Cock_Back"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/hl1/scock1_back.wav"
}

"Weapon_RShotgunSB.Cock_Forward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/hl1/scock1_forward.wav"
}

"Weapon_RShotgun.Reload"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/hl1/reload1.wav"
		"wave"		"weapons/hl1/reload2.wav"
		"wave"		"weapons/hl1/reload3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// RETRO SHOTGUN DB
// ------------------------------------------------------------------------------------ //
"Weapon_RShotgunDB.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/shotgun_db_shoot.wav"
}

"Weapon_RShotgunDB.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/shotgun_db_shoot_crit.wav"
}

"Weapon_RShotgunDB.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_shotgun_db.wav"
}

"Weapon_RShotgunDB.Cock_Back"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_db_cock_back.wav"
}

"Weapon_RShotgunDB.Cock_Forward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_db_cock_forward.wav"
}

// ------------------------------------------------------------------------------------ //
// RETRO RPG
// ------------------------------------------------------------------------------------ //
"Weapon_RetroRPG.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/hl1/rocketfire1.wav"
}

"Weapon_RetroRPG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/hl1/rocketfire1_crit.wav"
}

"Weapon_RetroRPG.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_RetroRPG.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/rocket_reload.wav"
}

"Weapon_RetroRPG.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/rocket_reload.wav"
}

// ------------------------------------------------------------------------------------ //
// RETRO NAIL GUN
// ------------------------------------------------------------------------------------ //
"Weapon_RNailGun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.8"
	"wave"		")weapons/hl1/airgun_1.wav"
}

"Weapon_RNailGun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.8"
	"wave"		")weapons/hl1/airgun_1_crit.wav"
}

"Weapon_RNailGun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		")weapons/nail_gun_draw.wav"
}

// ------------------------------------------------------------------------------------ //
// SHOVEL
// ------------------------------------------------------------------------------------ //

"Weapon_Shovel.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/shovel_swing.wav"
}

"Weapon_Shovel.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/shovel_swing_crit.wav"
}

"Weapon_Shovel.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/axe_hit_flesh1.wav"
		"wave"		"weapons/axe_hit_flesh2.wav"
		"wave"		"weapons/axe_hit_flesh3.wav"
	}
}

"Weapon_Shovel.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}

"Weapon_Shovel.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/draw_shovel_soldier.wav"
}

// ------------------------------------------------------------------------------------ //
// Nail Gun
// ------------------------------------------------------------------------------------ //
"Weapon_NailGun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.8"
	"wave"		")weapons/nail_gun_shoot.wav"
}

"Weapon_NailGun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.8"
	"wave"		")weapons/nail_gun_shoot_crit.wav"
}

"Weapon_NailGun.Reload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_worldreload.wav"
}

"Weapon_NailGun.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_NailGun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		")weapons/nail_gun_draw.wav"
}

"Weapon_Nailgun.ClipOut"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.55"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_out.wav"
}

"Weapon_Nailgun.ClipIn"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.55"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_in.wav"
}

// ------------------------------------------------------------------------------------ //
// SMG
// ------------------------------------------------------------------------------------ //
"Weapon_SMG.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/smg_shoot.wav"
}

"Weapon_SMG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/smg_shoot_crit.wav"
}

"Weapon_SMG.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_worldreload.wav"
}

"Weapon_SMG.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_SMG.ClipOut"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_out.wav"
}

"Weapon_SMG.ClipIn"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_in.wav"
}

// ------------------------------------------------------------------------------------ //
// COMGAT SMG
// ------------------------------------------------------------------------------------ //
"Weapon_SMG.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_SMG_DM.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/smg_dm_shoot.wav"
}

"Weapon_SMG_DM.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/smg_dm_shoot_crit.wav"
}

"Weapon_SMG_DM.Draw"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/draw_smg_dm.wav"
}

// ------------------------------------------------------------------------------------ //
// SUPER SMG
// ------------------------------------------------------------------------------------ //
"Weapon_SuperSMG.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/smg_shoot.wav"
}

"Weapon_SuperSMG.Reload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_SuperSMG.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

// ------------------------------------------------------------------------------------ //
// SNIPER RIFLE
// ------------------------------------------------------------------------------------ //
"Weapon_SniperRifle.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/sniper_shoot.wav"
}

"Weapon_SniperRifle.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/sniper_shoot_crit.wav"
}

"Weapon_SniperRifle.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/sniper_worldreload.wav"
}

"Weapon_SniperRifle.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_SniperRifle.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_SniperRifle.BoltForward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		"weapons/sniper_bolt_back.wav"
}

"Weapon_SniperRifle.BoltBack"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		"weapons/sniper_bolt_forward.wav"
}

"Weapon_Railgun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/railgun_shoot.wav"
}

"Weapon_Railgun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/railgun_shoot_crit.wav"
}

"Weapon_Railgun.Charge"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/railgun_charge.wav"
}

"Weapon_Railgun.PilotLoop"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".25"
	"wave"		"weapons/railgun/rg_hum.wav"
}

"Weapon_SniperRifleTFC.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/hl1/rifle1.wav"
}

"Weapon_SniperRifleTFC.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/hl1/rifle1_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// TRANQUILIZER GUN
// ------------------------------------------------------------------------------------ //
"Weapon_Tranq.Single"
{
	"channel"	"CHAN_WEAPON"	
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		"weapons/tranquilizer_gun_shoot.wav"
}

"Weapon_Tranq.SingleCrit"
{
	"channel"	"CHAN_WEAPON"	
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		"weapons/tranquilizer_gun_shoot_crit.wav"
}

"Weapon_Tranq.Reload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/tranquilizer_gun_load_dart.wav"
}

"Weapon_Tranq.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/tranquilizer_gun_worldreload.wav"
}

"Weapon_Tranq.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Tranq.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".7"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_Tranq.Hit"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/tranquilizer_gun_hit.wav"
}

// ------------------------------------------------------------------------------------ //
// WRENCH
// ------------------------------------------------------------------------------------ //

"Weapon_Wrench.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		"weapons/wrench_swing.wav"
}

"Weapon_Wrench.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		")weapons/wrench_swing_crit.wav"
}

"Weapon_Wrench.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Wrench.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		".5"
	"pitch"		"100, 110"
	"wave"		"weapons/wrench_hit_world.wav"

}

"Weapon_Wrench.HitBuilding_Success"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".5"
	"rndwave"
	{
		"wave"		"weapons/wrench_hit_build_success1.wav"
		"wave"		"weapons/wrench_hit_build_success2.wav"
	}
}

"Weapon_Wrench.HitBuilding_Failure"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".5"
	"wave"		"weapons/wrench_hit_build_fail.wav"
}

"Weapon_Wrench.HitHand"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"rndwave"
	{
		"wave"		"weapons/metal_hit_hand1.wav"
		"wave"		"weapons/metal_hit_hand2.wav"
		"wave"		"weapons/metal_hit_hand3.wav"
	}
}

"Weapon_Wrench.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}


"Weapon_Wrench.Draw2"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/draw_wrench_engineer.wav"
}

// ------------------------------------------------------------------------------------ //
// RPG
// ------------------------------------------------------------------------------------ //
"Weapon_RPG.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_shoot.wav"
}

"Weapon_RPG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_shoot_crit.wav"
}

"Weapon_RPG.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_RPG.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/rocket_reload.wav"
}

"Weapon_RPG.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/rocket_reload.wav"
}

// ------------------------------------------------------------------------------------ //
// QUAKE ROCKET LAUNCHER
// ------------------------------------------------------------------------------------ //


"Weapon_QuakeRPG.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons\rocket_dm_shoot.wav"
}

"Weapon_QuakeRPG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"wave"		")weapons\rocket_dm_shoot_crit.wav"
}

"Weapon_QuakeRPG.Draw"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_QuakeRPG.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons\rocket_reload.wav"
}

"Weapon_QuakeRPG.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons\rocket_reload.wav"
}

"Weapon_QuakeRPG.Explode"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
			"wave"	")weapons/explode2.wav"
			"wave"	")weapons/explode3.wav"
			"wave"	")weapons/explode1.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// Quad
// ---

"Weapon_Quad.Ping"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"1"
	"pitch"		"PITCH_NORM"
	"wave"	")ui\cyoa_ping_available.wav"
}

// ------------------------------------------------------------------------------------ //
// MLG
// ------------------------------------------------------------------------------------ //

"Weapon_MLG.Charge"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons\mlg_charge_up.wav"
}

"Weapon_MLG.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons\mlg_shoot.wav"
}

"Weapon_MLG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"wave"		")weapons\mlg_shoot_crit.wav"
}

"Weapon_MLG.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/mlg_idle.wav"
}

"Weapon_MLG.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons\draw_default.wav"
}

"Weapon_MLG.Explode"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"1"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
			"wave"	")weapons/mlg_explode1.wav"
			"wave"	")weapons/mlg_explode2.wav"
			"wave"	")weapons/mlg_explode3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// TOMMY GUN
// ------------------------------------------------------------------------------------ //
"Weapon_Tommygun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/tommy_shoot.wav"
}

"Weapon_Tommygun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/tommy_shoot_crit.wav"
}

"Weapon_Tommmygun.DrumOut"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/tommy_drum_out.wav"
}

"Weapon_Tommmygun.DrumIn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/tommy_drum_in.wav"
}

"Weapon_Tommmygun.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/tommy_bolt_backward.wav"
}

"Weapon_Tommmygun.BoltForward"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/tommy_bolt_forward.wav"
}

"Weapon_TommyGun.WorldReload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/tommy_bolt_forward.wav"
}

// ------------------------------------------------------------------------------------ //
// ASSAULT RIFLE
// ------------------------------------------------------------------------------------ //
"Weapon_AR.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/assaultrifle_shoot.wav"
}

"Weapon_AR.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/assaultrifle_shoot_crit.wav"
}

"Weapon_AR.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/assaultrifle_worldreload.wav"
}

"Weapon_AR.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_AR.ClipOut"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/assaultrifle_clip_out.wav"
}

"Weapon_AR.ClipIn"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/assaultrifle_clip_in.wav"
}

"Weapon_AR.BoltBack"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		")weapons/draw_assaultrifle_boltback.wav"
}

"Weapon_AR.BoltForward"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		"weapons/draw_assaultrifle_boltforward.wav"
}

// ------------------------------------------------------------------------------------ //
// DYNAMITE BUNDLE
// ------------------------------------------------------------------------------------ //
"Weapon_DynamiteBundle.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		"weapons/dynamite_throw.wav"
}

"Weapon_DynamiteBundle.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		"weapons/dynamite_throw_crit.wav"
}

"Weapon_DynamiteBundle.LighterOpen"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".65"
	"wave"		")weapons/dynamite_lighter_open.wav"
}

"Weapon_DynamiteBundle.LighterLight"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".65"
	"wave"		")weapons/dynamite_lighter_light.wav"
}

"Weapon_DynamiteBundle.LighterClose"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".65"
	"wave"		")weapons/dynamite_lighter_close.wav"
}

"Weapon_DynamiteBundle.Fuse"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_76dB"
	"wave"		")weapons/dynamite_fuse.wav"
}

"Weapon_DynamiteBundle.BundleExplode"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
			"wave"	")weapons/dynamite_bundle_explode1.wav"
			"wave"	")weapons/dynamite_bundle_explode2.wav"
			"wave"	")weapons/dynamite_bundle_explode3.wav"
	}
}

"Weapon_DynamiteBundle.StickExplode"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
			"wave"	")weapons/dynamite_stick_explode1.wav"
			"wave"	")weapons/dynamite_stick_explode2.wav"
			"wave"	")weapons/dynamite_stick_explode3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// TRIPMINE
// ------------------------------------------------------------------------------------ //
"Weapon_Tripmine.Deploy"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"  	"SNDLVL_80db"
	"volume"	"1.0"

	"wave"		"weapons/mine_deploy.wav"
}

"Weapon_Tripmine.Charge"
{
	"channel"	"CHAN_BODY"
	"soundlevel"  	"SNDLVL_80db"
	"volume"	"0.2"

	"wave"		"weapons/mine_charge.wav"
}

"Weapon_Tripmine.Activate"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"  	"SNDLVL_75db"
	"volume"	"0.3"
	"pitch"		"75"

	"wave"		"weapons/mine_activate.wav"
}


//
// ------------------------------------------------------------------------------------ //
// Grenades
//
// Grenade Sounds
//
// ------------------------------------------------------------------------------------ //

// ------------------------------------------------------------------------------------ //
// BASE GRENADE
// ------------------------------------------------------------------------------------ //
"BaseGrenade.Explode"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_76dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
	}
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_74dB"
	"rndwave"
	{
		"wave"		"weapons/grenade_impact.wav"
		"wave"		"weapons/grenade_impact2.wav"
		"wave"		"weapons/grenade_impact3.wav"
	}
}

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
			"wave"	")weapons/explode2.wav"
			"wave"	")weapons/explode3.wav"
			"wave"	")weapons/explode1.wav"
	}
}

"Weapon_Grenade_Normal.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_95dB"
	"wave"		"weapons/grenade_throw.wav"
}

// ------------------------------------------------------------------------------------ //
// PIPEBOMB GRENADE
// ------------------------------------------------------------------------------------ //
"Weapon_Grenade_Pipebomb.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"1.0"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/pipe_bomb1.wav"
		"wave"		")weapons/pipe_bomb2.wav"
		"wave"		")weapons/pipe_bomb3.wav"
	}
}

"Weapon_Grenade_Pipebomb.Bounce"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch" 		"96,100"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/grenade_impact.wav"
}

"Weapon_Grenade_Pipebomb.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/draw_primary.wav"
}

// ------------------------------------------------------------------------------------ //
// DET PACK GRENADE
// ------------------------------------------------------------------------------------ //
"Weapon_Grenade_Det_Pack.Plant"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/det_pack_plant.wav"
}

"Weapon_Grenade_Det_Pack.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"
	"volume"	"1.0"
	"wave"		")weapons/det_pack_explode.wav"
}

"Weapon_Grenade_Det_Pack.Timer"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/det_pack_timer.wav"
}

// ------------------------------------------------------------------------------------ //
// SAPPER
// ------------------------------------------------------------------------------------ //
"Weapon_Sapper.Plant"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sapper_plant.wav"
}

"Weapon_Sapper.Timer"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sapper_timer.wav"
}

"Weapon_Sapper.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"	".5"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_Sapper.DrawSwitch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/draw_sapper_switch.wav"
}

"Weapon_Sapper.Removed"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_84dB"
	"wave"		"weapons/sapper_removed.wav"
}

// ------------------------------------------------------------------------------------ //
// ToolBox
// ------------------------------------------------------------------------------------ //


"Weapon_ToolBox.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".5"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_ToolBox.Draw2"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		".5"
	"wave"		"weapons/draw_toolbox_engineer.wav"
}

// ------------------------------------------------------------------------------------ //
//  Weapon Hit (Ding a lings)
// ------------------------------------------------------------------------------------ //

"Player.HitSoundDefaultDing"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound.wav"
}

"Player.HitSoundQuake3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound_quake3.wav"
}


"Player.HitSoundBeepo"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound_beepo.wav"
}

"Player.HitSoundVortex"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_vortex1.wav"
		"wave"	")ui/hitsound_vortex2.wav"
		"wave"	")ui/hitsound_vortex3.wav"
		"wave"	")ui/hitsound_vortex4.wav"
		"wave"	")ui/hitsound_vortex5.wav"	
	}
}

"Player.HitSoundElectro"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_electro1.wav"
		"wave"	")ui/hitsound_electro2.wav"
		"wave"	")ui/hitsound_electro3.wav"
	}
}

"Player.HitSoundNotes"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"ui/hitsound_menu_note1.wav"
		"wave"	"ui/hitsound_menu_note2.wav"
		"wave"	"ui/hitsound_menu_note3.wav"
		"wave"	"ui/hitsound_menu_note4.wav"
		"wave"	"ui/hitsound_menu_note5.wav"
		"wave"	"ui/hitsound_menu_note6.wav"
		"wave"	"ui/hitsound_menu_note7.wav"
		"wave"	"ui/hitsound_menu_note7b.wav"
		"wave"	"ui/hitsound_menu_note8.wav"
		"wave"	"ui/hitsound_menu_note9.wav"			
	}
}

"Player.HitSoundPercussion"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_percussion1.wav"
		"wave"	")ui/hitsound_percussion2.wav"
		"wave"	")ui/hitsound_percussion3.wav"
		"wave"	")ui/hitsound_percussion4.wav"
		"wave"	")ui/hitsound_percussion5.wav"						
	}
}

"Player.HitSoundRetro"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_retro1.wav"
		"wave"	")ui/hitsound_retro2.wav"
		"wave"	")ui/hitsound_retro3.wav"
		"wave"	")ui/hitsound_retro4.wav"
		"wave"	")ui/hitsound_retro5.wav"						
	}
}

"Player.HitSoundSpace"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound_space.wav"
}

"Player.HitSoundSquasher"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound_squasher.wav"
}

"Player.HitSoundSynth"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	"ui/hitsound_synth1.wav"
		"wave"	"ui/hitsound_synth2.wav"
		"wave"	"ui/hitsound_synth3.wav"
		"wave"	"ui/hitsound_synth4.wav"
		"wave"	"ui/hitsound_synth5.wav"						
	}
}

// ------------------------------------------------------------------------------------ //
//  Weapon Kill (Ding a lings)
// ------------------------------------------------------------------------------------ //

"Player.KillSoundDefaultDing"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound.wav"
}

"Player.KillSoundQuake3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_quake3.wav"
}

"Player.KillSoundBeepo"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_beepo.wav"
}

"Player.KillSoundElectro"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_electro.wav"
}

"Player.KillSoundNotes"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	"ui/killsound_note.wav"
}

"Player.KillSoundPercussion"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_percussion.wav"
}

"Player.KillSoundRetro"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_retro.wav"
}

"Player.KillSoundSpace"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_space.wav"
}

"Player.KillSoundSquasher"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_squasher.wav"
}

"Player.KillSoundVortex"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_vortex.wav"
}

"Chainsaw.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_wind_up.wav"
}


"Chainsaw.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_shoot.wav"
}

"Chainsaw.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_shoot_crit.wav"
}

"Chainsaw.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_wind_down.wav"
}