"GameInfo"
{
	game 			"Open Fortress"
	title 			""
	title2			""	
	gamelogo		"1"
	developer		"https://github.com/AgitationSkeleton/open_fortress/blob/master/credits.txt"
	developer_url	"https://github.com/KaidemonLP/Open-Fortress-Source"
	manual			""
	
	type			"multiplayer_only"
	hasportals		"0" // gameui.dll
	hashdcontent	"0" // gameui.dll
	nomodels		"0" // gameui.dll
	nohimodel		"0" // gameui.dll
	nocrosshair		"0" // gameui.dll
	advcrosshair 	"1" // gameui.dll
	nodifficulty	"1" // gameui.dll
	supportsvr		"0" // engine.dll + gameui.dll
	bots			"0" // gameui.dll
	nodegraph		"1" // engine.dll
	perfwizard		"0" // unused
	SupportsDX8		"0" // unused
	SupportsDX9		"1" // unused
	SupportsDX10	"0" // unused
	SupportsDX11	"0" // unused
	SupportsXbox	"0" // unused
	SupportsXbox360	"0" // unused
	SupportsXboxOne	"0" // unused
	SupportsPS3		"0" // unused
	SupportsPS4		"0" // unused
	icon			"resource/game"
	GameData		"ofd_fic2.fgd"
	InstancePath	"maps/instances/"
	
	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
        "background01"		1
        "background02"		1
        "background03"		1
        "background04"		1
        "background05"		1
        "background06"		1
        "background07"		1
        "background08"		1
        "background09"		1
        "background12"		1
        "background15"		1
		"ep1_c17_00"		1
		"ep1_c17_00a"		1
		"ep1_c17_01"		1
		"ep1_c17_01a"		1
		"ep1_c17_02"		1
		"ep1_c17_02a"		1
		"ep1_c17_02b"		1
		"ep1_c17_05"		1
		"ep1_c17_06"		1
		"ep1_citadel_00"	1
		"ep1_citadel_00_demo" 1
		"ep1_citadel_01"	1
		"ep1_citadel_02"	1
		"ep1_citadel_02b"	1
		"ep1_citadel_03"	1
		"ep1_citadel_04"	1
		"ep1_background01"	1
		"ep1_background01a"	1
		"ep1_background02"	1
		"ep2_outland_01"	1
		"ep2_outland_01a"	1
		"ep2_outland_02"	1
		"ep2_outland_03"	1
		"ep2_outland_04"	1
		"ep2_outland_05"	1
		"ep2_outland_06"	1
		"ep2_outland_06a"	1
		"ep2_outland_07"	1
		"ep2_outland_08"	1
		"ep2_outland_09"	1
		"ep2_outland_10"	1
		"ep2_outland_10a"	1
		"ep2_outland_11"	1
		"ep2_outland_11a"	1
		"ep2_outland_11b"	1
		"ep2_outland_12"	1
		"ep2_outland_12a"	1
		"ep2_background01"	1
		"ep2_background02"	1
		"ep2_background02a"	1
		"ep2_background03"	1
		"credits"			1
		"vst_lostcoast"		1
        "test"				1
		"sdk_vehicles"		1
	}
	
	FileSystem
	{
		SteamAppId				243750
		
		SearchPaths
		{
			game+mod			|gameinfo_path|custom/*
			game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
			gamebin				|gameinfo_path|bin
			
			// The lines below until the BREAK comment are responsible for the game resources to work properly
			// in Hammer and other Source tools. The default setup assumes that you have everything (Steam, TF2,
			// Source SDK and OF) in the same drive letter/partition. If you have a different storage configuration,
			// feel free to modify the paths below between quotes (example: D:\Steam\steamapps\common\Team Fortress 2\tf).
			game				"|all_source_engine_paths|..\Team Fortress 2\tf\tf2_misc.vpk"
			game				"|all_source_engine_paths|..\Team Fortress 2\tf\tf2_sound_misc.vpk"
			game				"|all_source_engine_paths|..\Team Fortress 2\tf\tf2_sound_vo_english.vpk"
			game				"|all_source_engine_paths|..\Team Fortress 2\tf\tf2_textures.vpk"
			game				"|all_source_engine_paths|..\Team Fortress 2\tf"
			
			game				"|all_source_engine_paths|..\Team Fortress 2\hl2\hl2_textures.vpk"
			game				"|all_source_engine_paths|..\Team Fortress 2\hl2\hl2_sound_vo_english.vpk"
			game				"|all_source_engine_paths|..\Team Fortress 2\hl2\hl2_sound_misc.vpk"
			
			// The hl2 folder here is from Source SDK Base 2013 Multiplayer.
			game				"|all_source_engine_paths|hl2\hl2_misc.vpk"
			game				"|all_source_engine_paths|hl2"
			// ========== BREAK ==========
			
			platform			|all_source_engine_paths|platform/platform_misc.vpk
			platform			|all_source_engine_paths|platform
			
			game+download		|gameinfo_path|download
			
		}
	}
}
