"GameInfo"
{
	game					"Heist Fortress"
	type 					multiplayer_only
	nomodels				1
	nohimodel 				1
	nocrosshair				0
	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
	}
	nodegraph 				0
	GameData				"tf.fgd"
	AdditionalLocalization	"tf"
	InstancePath			"maps/instances/"
	advcrosshair 			1
	supportsvr				0
	ReplayRequired 			1

	DependsOnAppID 			440

	FileSystem
	{
		SteamAppId				243750
		
		SearchPaths
		{
			// First, mount all user customizations.  This will search for VPKs and subfolders
			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
			// folder.
			//
			// Note that this folder is scanned only when the game is booted.
			game+mod	mod_tf/custom/*
			// Enable this if you want to load your TF custom content.
			//game+mod	|appid_440|tf/custom/*

			// Now search loose files.  We'll set the directory containing the gameinfo.txt file
			// as the first "mod" search path (after any user customizations).  This is also the one
			// that's used when writing to the "mod" path.
			mod+mod_write		|gameinfo_path|.
			game+game_write		|gameinfo_path|.
			default_write_path	|gameinfo_path|.
			gamebin				|gameinfo_path|bin

			// We search VPK files before ordinary folders, because most files will be found in
			// VPK and we can avoid making thousands of file system calls to attempt to open files
			// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
			// system call.)
			game_lv				|appid_440|tf/tf2_lv.vpk
			game+mod			|appid_440|tf/tf2_textures.vpk
			game+mod			|appid_440|tf/tf2_sound_vo_english.vpk
			game+mod			|appid_440|tf/tf2_sound_misc.vpk
			game+mod+vgui		|appid_440|tf/tf2_misc.vpk
			game				|appid_243750|hl2/hl2_textures.vpk
			game				|appid_243750|hl2/hl2_sound_vo_english.vpk
			game				|appid_243750|hl2/hl2_sound_misc.vpk
			game+vgui			|appid_243750|hl2/hl2_misc.vpk
			platform+vgui		|appid_243750|platform/platform_misc.vpk

			// Last, mount in shared HL2 and TF2 loose files
			game				|appid_440|tf
			game				|appid_243750|hl2
			platform			|appid_243750|platform
			
			
			
			
			// Mount live TF2 and hammer editor stuff
			game_lv				hl2/hl2_lv.vpk
			game				|all_source_engine_paths|hl2/hl2_textures.vpk 
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
			game				|all_source_engine_paths|hl2/hl2_misc.vpk
			platform			|all_source_engine_paths|platform/platform_misc.vpk
			
			game				|all_source_engine_paths|hl2
			platform			|all_source_engine_paths|platform
			
			game				"|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_misc.vpk"
			game				"|all_source_engine_paths|../Team Fortress 2/tf/tf2_misc.vpk"
			game				"|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_vo_english.vpk"
			game				"|all_source_engine_paths|../Team Fortress 2/tf/tf2_textures.vpk"

			// Random files downloaded from gameservers go into a seperate directory, so
			// that it's easy to keep those files segregated from the official game files
			// or customizations intentially installed by the user.
			//
			// This directory is searched LAST.  If you visit a server and download
			// a custom model, etc, we don't want that file to override the default
			// game file indefinitely (after you have left the server).  Servers CAN have
			// custom content that overrides the default game files, it just needs to be
			// packed up in the .bsp file so that it will be mounted as a map search pack.
			// The map search pack is mounted at the top of the search path list,
			// but only while you are connected that server and on that map.
			game+download		mod_tf/download
		}
	}
}