WeaponData
{
	// Attributes Base.
	"printname"				"#TF_Weapon_DRG_Pomson"
	"BuiltRightHanded"			"0"
	"weight"				"2"
	"WeaponType"				"primary"
	"ITEM_FLAG_NOITEMPICKUP" 		"1"
	
	// Primary Attributes
	"Damage"				"6"
	"Range"					"8192"
	"BulletsPerShot"			"10"
	"Spread"				"0.0675"
	"PunchAngle"				"2.0"
	"TimeFireDelay"				"0.8"
	"TimeIdle"				"5.0"
	"TimeIdleEmpty"				"0.25"
	"TimeReloadStart"			"0.1"
	"TimeReload"				"0.5"
	"primary_ammo"				"TF_AMMO_PRIMARY"
	"clip_size"				"6"
	"default_clip"				"6"
	"ProjectileType"			"projectile_energy_ring"
	"AmmoPerShot"				"1"
	"HasTeamSkins_Viewmodel"		"1"
	
	// Buckets.
	"bucket"			"0"
	"bucket_position"		"0"

	// Animation.
	"viewmodel"     		"models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl"
	"playermodel"   		"models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl"
	"anim_prefix"   		"shotgun"

	// Muzzleflash
	"MuzzleFlashModel"	"models/effects/muzzleflash/minigunmuzzle.mdl"
	"MuzzleFlashParticleEffect" "muzzle_shotgun"
	"MuzzleflashModelScale"	".5"
	
	// Sounds.
	// Max of 16 per category (ie. max 16 "single_shot" sounds).
	SoundData
	{
		"single_shot"		"Weapon_Shotgun.Single"
		"empty"			"Weapon_Shotgun.Empty"
		"reload"		"Weapon_Shotgun.WorldReload"
		"special1"		"Weapon_Shotgun.Pump"
		"burst"			"Weapon_Shotgun.SingleCrit"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"sprites/bucket_shotgun"
				"x"		"0"
				"y"		"0"
				"width"		"200"
				"height"		"128"
		}
		"weapon_s"
		{	
				"file"		"sprites/bucket_shotgun"
				"x"		"0"
				"y"		"0"
				"width"		"200"
				"height"		"128"
		}
		"ammo"
		{
				"file"		"sprites/a_icons1"
				"x"		"55"
				"y"		"60"
				"width"		"73"
				"height"	"15"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"		"0"
				"y"		"0"
				"width"		"32"
				"height"	"32"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"		"0"
				"y"		"48"
				"width"		"24"
				"height"	"24"
		}
	}
}