// pyro napalm grenade
"grenade_napalm"
{
	"base"		"grenade"
	"friction"		"0.05"
	"elasticity"	"2"

//	"audiohardnessfactor" "1.0"
//	"audioroughnessfactor" "0.4"

//	"bulletimpact"	"Grenade.ImpactHard"
//	"scraperough"	"Grenade.ScrapeRough"
//	"scrapesmooth"	"Grenade.ScrapeSmooth"
//	"impacthard"	"Grenade.ImpactHard"
//	"impactsoft"	"Grenade.ImpactSoft"
//	"roll"		"Grenade.Roll"
}

"wrecking_ball"
{
	"base"			"metal"
	
	"friction"		"0"
	"elasticity"	"0"
}

"demoman_grenade"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"deathmatch_grenade"
{
	"base"		"metal"

	"bulletimpact"	"GrenadeDM.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"GrenadeDM.ImpactHard"
	"impactsoft"	"GrenadeDM.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"deathmatch_heavy_shell"
{
	"base"		"metal"

	"bulletimpact"	"GrenadeDM.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"GrenadeDM.ImpactHard"
	"impactsoft"	"GrenadeDM.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"scout_baseball"
{
	"base"		"rubber"

	"bulletimpact"	"Weapon_Baseball.HitWorld"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Weapon_Baseball.HitWorld"
	"impactsoft"	"Weapon_Baseball.HitWorld"
	"rolling"	"Grenade.Roll"
}

"scout_ornament"
{
	"base"		"glass"

	"bulletimpact"	"BallBuster.Ball_HitWorld"
	"impacthard"	"BallBuster.Ball_HitWorld"
	"impactsoft"	"BallBuster.Ball_HitWorld"
}

"snow"
{
	"base"		"dirt"
	"density"	"800"
	"friction"	"0.8"

	"audiohardnessfactor" "0.25"
	"gamematerial"	"91"
}

"ball_bouncy"
{
	"base"		"rubber"
	
	"friction"	".3"
	"elasticity"	"3"
	"density"	"500"
}

"passtime_ball"
{
	"base"	"rubber"
	"elasticity" "1"
	"friction" "1"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}
