"lang" 
{ 
"Language"					"English" 
"Tokens" 
{

// GameUI

"UIMapList" 				"Map:"

"GameUI_Loading"			"Loading..."

"GameUI_PlayGame" 			"Join a Server"
"GameUI_PlayGame_Tip" 		"Connect to an online multiplayer session."

"GameUI_CreateServer"		"Create a Server"
"GameUI_CreateServer_Tip"	"Host your own multiplayer session."

"GameUI_Loadout"			"Loadout (soon)"
"GameUI_Loadout_Tip"		"Customize player colors and wearables."

"GameUI_Options"			"Options"
"GameUI_Options_Tip"		"Configure visual, audio and gameplay settings."

"GameUI_Vote"				"Call Vote"
"GameUI_Vote_Tip"			"Call a vote to change map or kick a player."

"GameUI_Stats"				"Stats"
"GameUI_Stats_Tip"			"Performance report and best moments."

"GameUI_Quit"				"Quit Game"
"GameUI_Quit_Tip"			"Exit the game."

"GameUI_Resume"				"Return to Game"
"GameUI_Resume_Tip"			"Continue playing on the current session."

"GameUI_ServerBrowser" 		"Server Browser"
"GameUI_ServerBrowser_Tip" 	"Search for active game servers."

"GameUI_ExitToMM"			"Exit to Main Menu"
"GameUI_ExitToMM_Tip"		"Disconnect from the server."

"GameUI_Mute"				"Mute"
"GameUI_Mute_Tip"			"Block communication from unwanted players."

"GameUI_LeaveConfirm"		"Are you sure you want to leave?"
"GameUI_LeaveConfirm_Msg"	"The round is still going strong!"

"GameUI_Quit_Confirm"		"Are you sure you want to quit?"

"QuitMessage0" 			"Cave Boy will miss you!"
"QuitMessage1" 			"Night-night!"
"QuitMessage2" 			"See you all in hell."
"QuitMessage3" 			"Let’s do it again sometime."
"QuitMessage4" 			"Later, skater."
"QuitMessage5" 			"Next time you come in here I'm gonna' frag ya."
"QuitMessage6" 			"The party just started!"
"QuitMessage7" 			"We were just getting started!"
"QuitMessage8" 			"It'll be lonely without you."
"QuitMessage9" 			"Your loss!"
"QuitMessage10" 		"You could always just tab out instead!"
"QuitMessage11" 		"It's dangerous out in the real world!"
"QuitMessage12" 		"Don't go now, there's a nasty neanderthal with a spiked club waiting in the Steam window!"
"QuitMessage13" 		"Why not one more round?"
"QuitMessage14" 		"Yeah, I dare ya, ragequit!"
"QuitMessage15" 		"Look, bud. You leave now and you forfeit your frag count!"
"QuitMessage16" 		"Get outta here and go back to your hat simulators."
"QuitMessage17" 		"Don't leave yet -- There's a Spy around that corner!"
"QuitMessage18" 		"Let's beat it, this is turning into a massacre!"
"QuitMessage19" 		"You're trying to say you like Steam better, right?"
"QuitMessage20" 		"Just leave. When you come back, I'll be waiting with a crowbar."
"QuitMessage21" 		"Please don't leave, there are more mercenaries to toast!"
"QuitMessage22" 		"If I were your commander I'd deathmatch ya in a minute."
"QuitMessage23" 		"So, you think you can quit this easily, huh?"


// GameUI stuff ends here

// Teams
"TF_AutoAssign" 			"&1 AUTO ASSIGN"
"TF_BlueTeam" 				"&3 BLU"
"TF_RedTeam" 				"&4 RED"
"TF_MercenaryTeam" 			"&5 MERC"
"TF_NPCTeam" 				"&6 NPC"

"TF_Observer" 				"OBSERVER"
"TF_Random" 				"RANDOM"

"TF_BlueTeam_Name"			"BLU"
"TF_RedTeam_Name"			"RED"
"TF_MercenaryTeam_Name"		"Players"
"TF_NPCTeam_Name"			"NPCs"

// Classes
"TF_Scout"					"SCOUT"
"TF_Sniper" 				"SNIPER"
"TF_Soldier" 				"SOLDIER"
"TF_Demoman" 				"DEMOMAN"
"TF_Medic" 					"MEDIC"
"TF_HWGuy" 					"HEAVY"
"TF_Pyro" 					"PYRO"
"TF_Spy" 					"SPY"
"TF_Engineer" 				"ENGINEER"
"TF_Mercenary" 				"MERCENARY"
"TF_Civilian" 				"CIVILIAN"
"TF_Juggernaut" 			"JUGGERNAUT"

"TF_Class_Name_Undefined" 		""
"TF_Class_Name_Scout" 			"Scout"
"TF_Class_Name_Sniper" 			"Sniper"
"TF_Class_Name_Soldier" 		"Soldier"
"TF_Class_Name_Demoman" 		"Demoman"
"TF_Class_Name_Medic" 			"Medic"
"TF_Class_Name_HWGuy" 			"Heavy"
"TF_Class_Name_Pyro" 			"Pyro"
"TF_Class_Name_Spy" 			"Spy"
"TF_Class_Name_Engineer" 		"Engineer"
"TF_Class_Name_Civilian" 		"Civilian"
"TF_Class_Name_Mercenary" 		"Mercenary"
"TF_Class_Name_Juggernaut" 		"Juggernaut"

// Scoreboard strings
"TF_ScoreBoard_Blue"				"BLU"
"TF_ScoreBoard_Red"					"RED"
"TF_ScoreBoard_Mercenary"			"Players"
"TF_ScoreBoard_Player"				"%s1 player"
"TF_ScoreBoard_Players"				"%s1 players"
"ScoreBoard_Spectator"				"%s1 spectator: %s2"
"ScoreBoard_Spectators"				"%s1 spectators: %s2"
"TF_ScoreBoard_DEAD"				"DEAD"
"TF_Scoreboard_Name"				"Name"
"TF_Scoreboard_Score"				"Score"
"TF_Scoreboard_Ping"				"Ping"
"TF_Scoreboard_Bot"					"BOT"
"TF_ScoreBoard_Points_NoLabel"		"%s1"
"TF_ScoreBoard_Point"				"%s1 point"
"TF_ScoreBoard_Points"				"%s1 points"
"TF_ScoreBoard_Fraglimit"			"Playing To %s1 Frags"
"TF_ScoreBoard_LevelLimit"			"Playing To Level %s1"
"TF_ScoreBoard_Frags"				"%s1"
"TF_ScoreBoard_Kills"				"Kills"
"TF_ScoreBoard_GGLevel"				"Level"
"TF_ScoreBoard_KillsLabel"			"Kills:"
"TF_ScoreBoard_DeathsLabel"			"Deaths:"
"TF_ScoreBoard_AssistsLabel"		"Assists:"
"TF_ScoreBoard_DestructionLabel"	"Destruction:"
"TF_ScoreBoard_CapturesLabel"		"Captures:"
"TF_ScoreBoard_DefensesLabel"		"Defenses:"
"TF_ScoreBoard_DominationLabel"		"Domination:"
"TF_ScoreBoard_RevengeLabel"		"Revenge:"
"TF_ScoreBoard_HealingLabel"		"Healing:"
"TF_ScoreBoard_InvulnLabel"			"Invulns:"
"TF_ScoreBoard_TeleportsLabel"		"Teleports:"
"TF_ScoreBoard_HeadshotsLabel"		"Headshots:"
"TF_ScoreBoard_BackstabsLabel"		"Backstabs:"

"TF_ScoreBoard_DamageLabel"			"Damage:"
"TF_ScoreBoard_TeleportsLabel"		"Teleports:"
"TF_ScoreBoard_SentryKillsLabel"	"Sentry Kills:"


"Scoreboard_Server"			"Server: %s1"

"TF_Nemesis"				"NEMESIS"
"TF_Dominated"				"DOMINATED"
"TF_Nemesis_lodef"			"NEM"
"TF_Dominated_lodef"		"DOM"
"TF_NewNemesis"				"New Nemesis!"
"TF_GotRevenge"				"Revenge!"
"TF_FreezeNemesis"			"Nemesis"

"TF_Taunt"					"Taunt"

// Class Information
"classinfo_scout"			"You capture points faster than other classes!
double jump while in the air!"

"classinfo_sniper"			"Your sniper rifle will power up to do more damage while you are zoomed in!
aim for the head to do critical hits!"

"classinfo_soldier"			"Shoot your rocket launcher at enemy's feet!
Use your rocket launcher to rocket jump!"

"classinfo_demo"			"Remote detonate your stickybombs when enemies are near them!
Stickybomb jump by standing on a stickybomb and jumping as you detonate it!"

"classinfo_medic"			"Fill your ÜberCharge by healing your team mates!
Use a full ÜberCharge to gain invulnerability for you and your medi gun target!"

"classinfo_heavy"			"Spin your minigun without firing to be ready for approaching enemies!"

"classinfo_pyro"			"Ambush enemies at corners!
Your flamethrower is more effective the closer you are to your target!"

"classinfo_spy"				"Disguise yourself as a enemy and infiltrate the enemy base!
cloak yourself to avoid being seen!
Backstab your enemies with your knife for an instant kill!
Plant sappers on enemy sentryguns to destroy them!"

"classinfo_engineer"		"Collect metal from fallen weapons to build with!
Build sentryguns to defend your base! Upgrade them to level 3!
Build dispensers to supply your teammates with health & ammo!
Build teleporters to help team mates get to the front lines!"

"classinfo_mercenary"		"Pick up dropped weapons and use them against the enemy!
Bunnyhop to travel at high speeds!
Spout cheesy one liners!"

"classinfo_civilian"		"Be completely useless!
Try not to die!"

"classinfo_random"			"Let the game randomly choose a class for you."

"TF_Welcome"				"Welcome"
"TF_Cancel"					"CANCEL (&0)"
"TF_Back"					"&BACK"
"TF_WatchIntro"				"&WATCH MOVIE"
"Button_SkipIntro"			"&SKIP MOVIE"
"TF_Continue"				"&CONTINUE"
"TF_SelectATeam"			"SELECT A TEAM"
"TF_SelectAClass"			"SELECT A CLASS"
"TF_AutoTeamSelect"			"AUTO SELECT"
"TF_Spectate"				"SPECTATE"
"TF_Play"					"PLAY!"
"TF_Close"					"&CLOSE"
"TF_ResetStats"				"&RESET STATS"
"TF_NextTip"				"NEXT &TIP"
"TF_NextTip_360"			"Next Tip"
"TF_Confirm"				"Confirm"
"TF_ConfirmResetStats"		"Are you sure you want to reset your player stats?"

"TF_WatchIntro_360"			"Watch Movie"
"Button_SkipIntro_360"		"Skip Movie"
"TF_Continue_360"			"Continue"

"TF_Offense"				"OFFENSE"
"TF_Defense"				"DEFENSE"
"TF_Support"				"SUPPORT"
"TF_Extra"					"EXTRA"
"TF_Random"					"RANDOM"

"TF_Next"					"Next"
"TF_Prev"					"Previous"
"TF_NextPrev"				"Next / Previous"

"TF_timeleft"				"Time left:  %s1:%s2"
"TF_timeleft_nolimit"		"* No Time Limit *"
"TF_nextmap"				"Next map: %s1"

"TF_PlayingTo"				"Playing to: %rounds%"
"TF_PlayingToTDM"			"Playing to"
"TF_PlayingToDOM"			"Playing to"

"TF_Cloak"					"CLOAK"
"TF_Metal"					"METAL"

"TF_OUT_OF_AMMO"			"OUT OF AMMO"

"Game_connected"			"%s1 connected"

"game_spawn_as"					"*You will spawn as %s1"
"game_respawn_as"				"*You will respawn as %s1"
"game_spawn_asrandom"			"*You will spawn as random class"
"game_respawn_asrandom"			"*You will respawn as a random class"

"round_restart_in_sec"			"The round will restart in %s1 second"
"round_restart_in_secs"			"The round will restart in %s1 seconds"

"game_restart_in_sec"			"The game will restart in %s1 second"
"game_restart_in_secs"			"The game will restart in %s1 seconds"

"game_switch_in_sec"			"Switching teams!\nThe game will restart in %s1 second"
"game_switch_in_secs"			"Switching teams!\nThe game will restart in %s1 seconds"

"game_scramble_in_sec"			"Scrambling the teams!\nThe game will restart in %s1 second"
"game_scramble_in_secs"			"Scrambling the teams!\nThe game will restart in %s1 seconds"

"game_respawntime_now"			"Prepare to respawn"
"game_respawntime_in_sec"		"Respawn in: 1 second"
"game_respawntime_in_secs"		"Respawn in: %s1 seconds"
"game_respawntime_stalemate"	"No respawning in Sudden Death"
"game_respawntime_next_round"	"Respawn in: Wait for next round"

"game_auto_team_balance_in"		"Teams will be auto-balanced in %s1 seconds."
"game_player_was_team_balanced"	"%s1 was moved to the other team for game balance"

"game_idle_kick"				"%s1 has been idle for too long and has been kicked"
"TF_Vote_kicked"			"You have been voted off"
"TF_Idle_kicked"			"Kicked due to inactivity"
"TF_call_vote"				"Call Vote"

"game_player_joined_game"	"Player %s1 has joined the game"
"game_player_left_game"		"Player %s1 left the game  (%s2)"
"game_player_joined_team"	"Player %s1 joined team  %s2"
"game_player_joined_autoteam" "Player %s1 was automatically assigned to team %s2"
"game_player_changed_name"	"Player %s1 changed name to %s2"
"game_server_cvar_changed"	"Server cvar '%s1' changed to %s2"
"game_player_joined_dm_team"	"Player %s1 has entered the match!"
"game_player_joined_zombies"	"Player %s1 has joined the Infected!"
"game_player_joined_survivors"	"Player %s1 has joined the Survivors!"

"TF_MOTD_Title"					"MESSAGE OF THE DAY"

"TF_playerid_sameteam"			"%s1%s2"
"TF_playerid_diffteam"			"%s1Enemy: %s2"
"TF_playerid_noteam"			"%s1"
"TF_playerid_object"			"%s1 built by %s2"
"TF_playerid_object_mini"		"Mini-%s1 built by %s2"
"TF_playerid_object_mode"		"%s1 %s3 built by %s2"
"TF_playerid_object_level"			"( Level %s1 )"
"TF_playerid_object_upgrading"			"Upgrade Progress: %s1"
"TF_playerid_object_upgrading_level"	"( Level %s1 ) Upgrade Progress: %s2"
"TF_playerid_object_diffteam"		"Enemy %s1 built by %s2"
"TF_playerid_object_recharging"		"Recharging: %s1%"
"TF_playerid_healer"			"Healer: "
"TF_playerid_healtarget"		"Healing: "
"TF_playerid_friendlyspy_disguise"	"Disguised as %s1 %s2"
"TF_playerid_mediccharge"		"ÜberCharge: %s1%"
"TF_playerid_mediccharge_wpn"	"ÜberCharge: %s1% (%s2)"
"TF_playerid_teleporter_entrance_nomatch" "No matching teleporter!"
"TF_playerid_noheal"			"%s1 blocks healing!"
"TF_playerid_ammo"				"    %s1"
"TF_playerid_noheal_unknown"	"Healing is blocked!"

"TF_friendly"			"friendly"
"TF_enemy"				"enemy"

// Keyboard options
"TF_Title"							"TEAM FORTRESS"
"TF_ClassSpecific_Keys"				"CLASS SPECIFIC SKILL"
"TF_ClassSkill_Medic"				"MEDIC: Deploy ÜberCharge"
"TF_ClassSkill_Heavy"				"HEAVY: Spin Minigun Barrel"
"TF_ClassSkill_Sniper"				"SNIPER: Zoom Sniper Rifle"
"TF_ClassSkill_Spy"					"SPY: Cloak / Uncloak"
"TF_ClassSkill_Spy_LastDisguise"	"SPY: Last Disguise"
"TF_ClassSkill_Demoman"				"DEMOMAN: Detonate Stickybombs"
"TF_Call_For_Medic"					"Call for a Medic"
"TF_DropFlag"						"Drop the briefcase"
"TF_Switch_Classes_Immediately"		"Switch classes immediately"
"TF_Toggle_RoundInfo_Map"			"Toggle Round Info Map"
"TF_MapInfo"						"Show Map Information"

"TF_voice_menu_A"			"Voice Menu 1"
"TF_voice_menu_B"			"Voice Menu 2"
"TF_voice_menu_C"			"Voice Menu 3"

// Snapshot
"TF_freezecam_snapshot"		"[%s1] Save this moment!"

// Open Fortress Options

"TFOption_muzzlelight"		   "Enable dynamic lights for muzzleflashes, projectiles and flamethrower"
"TFOption_beta_muzzleflash"	   "Enable the beta style muzzleflash for most weapons"
"TFOption_viewmodel_centered"  "Use centered viewmodels"
"TFOption_viewmodel_hide_arms" "Hide viewmodel arms"
"TFOption_wpn_sway_scale"      "Strength of weapon swaying"
"TFOption_viewroll_speed"	   "HL1-like viewroll effect speed"
"TFOption_viewroll_angle"	   "HL1-like viewroll effect angle"
"TFoption_showtargetid"		   "Show target information with the crosshair"
"TFOption_fpragdoll"		   "Enable firstperson ragdoll camera on death"
"TFOption_viewbobcycle"		   "Viewbob walking speed"
"TFOption_idleview"			   "Viewbob when idle"
"TFOption_autoreload"		   "Automaticaly reload when idle"
"TFOption_Tennisball"		   "Utilize bright skins on players in Deathmatch"
"TFOption_AutoSwitch"		   "Automatically switch weapons on pickup"
"TFOption_ChatSound"		   "Play a sound in chat for each message"
"TFOption_worldlightshadows"   "(Lowers FPS!) Enable nearby lights to determine shadow direction"

"TFOption_red"				"Mercenary Red color"
"TFOption_green"			"Mercenary Green color"
"TFOption_blue"				"Mercenary Blue color"

// Open Fortress Server Options

"TF_TeamPlay"				"Team Deathmatch"
"TF_Mutators"				"Mutators"
"TF_Instagib"				"Instagib"
"TF_InstagibNoMelee"		"Instagib (Railgun Only)"
"TF_GunGame"				"Gun Game"
"TF_ClanArena"				"Clan Arena"
"TF_UnholyTrinity"			"Unholy Trinity"
"TF_RocketArena"			"Rocket Arena"
"TF_Option_MAP"				"Chosen by map"
"TF_Option_OFF"				"Disabled"
"TF_Option_ON"				"Enabled"
"TF_ForceClass"				"Force Mercenary class in Deathmatch"
"TF_AllclassPickups"		"Allow all classes to pick up weapons"
"TF_WeaponSpawners"			"Enable weapon spawners"
"TF_Powerups"				"Enable powerups"
"MP_Allow_Flashlight"		"Allow flashlight"

"TFOption_Cosmetics"		"Disable player cosmetics"

"of_mercenary_hat"			"Headwear:"
"of_cosmetic_none"			"None"
"of_cosmetic_cap"			"Cap"
"of_cosmetic_helmet"		"Helmet"
"of_cosmetic_cowboy"		"Ten Gallon"
"of_cosmetic_alphaboomer"	"Boomer Bucket"
"of_cosmetic_headset"		"Headset"
"of_cosmetic_spymask"		"Societal Surveyor"

"of_respawn_particle"	"Respawn Particle: "

"of_zombie_lunge"			"[Zombie] You must crouch and look up to lunge."
"of_zombie_lunge_delay"		"[Zombie] You must wait 10 seconds before you can lunge again."

"OF_WeaponSwitch"        "Press '%key%' to switch weapons"

"TF_DM_PARTICLE01" "Basic Glow"
"TF_DM_PARTICLE02" "Teleport Basic"
"TF_DM_PARTICLE03" "Teleport Flamboyant"
"TF_DM_PARTICLE04" "Teleport Paintable"
"TF_DM_PARTICLE05" "Basic Paintable Glow"
"TF_DM_PARTICLE06" "Pillar of Flames"
"TF_DM_PARTICLE07" "Blast from the Past"
"TF_DM_PARTICLE08" "White Puff"
"TF_DM_PARTICLE09" "Spiraling Glow"
"TF_DM_PARTICLE10" "Beam-Down Classic"
"TF_DM_PARTICLE11" "Retro"
"TF_DM_PARTICLE12" "Pillar of Dark Fire"
"TF_DM_PARTICLE13" "Basic Glow MK II"
"TF_DM_PARTICLE14" "Now I'm Bhack"
"TF_DM_PARTICLE15" "GLaDOS Surprise Rainbow"
"TF_DM_PARTICLE16" "Portal Portal Clockwise"
"TF_DM_PARTICLE17" "Portal Portal Counter-Clockwise"
"TF_DM_PARTICLE18" "GLaDOS Surprise Paintable"
"TF_DM_PARTICLE19" "Blessed Return"
"TF_DM_PARTICLE20" "Shocking Realization"
"TF_DM_PARTICLE21" "DNA Glow"
"TF_DM_PARTICLE22" "Paintable Puff"
"TF_DM_PARTICLE23" "Chilling Blast"
"TF_DM_PARTICLE24" "Driving You Batty"
"TF_DM_PARTICLE25" "Bonzo's Curse"
"TF_DM_PARTICLE26" "Bonzo's Other curse"
"TF_DM_PARTICLE27" "Holy Hell"
"TF_DM_PARTICLE28" "Splash from the Past"
"TF_DM_PARTICLE29" "Happy Re-Birthday"
"TF_DM_PARTICLE30" "Portal Rainbow Portal Clockwise"
"TF_DM_PARTICLE31" "Portal Rainbow Portal Counter-Clockwise"
"TF_DM_PARTICLE32" "Rainbow Puff"
"TF_DM_PARTICLE33" "Rainbow Glow"
"TF_DM_PARTICLE34" "Making it Rain [Blood]"
"TF_DM_PARTICLE35" "Galactic Core"

// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x05 (ENQ) - Use achievement color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"TF_Chat_Team_Loc"		"(TEAM) %s1 @ %s3 :  %s2"
"TF_Chat_Team"			"(TEAM) %s1 :  %s2"
"TF_Chat_Team_Dead"		"*DEAD*(TEAM) %s1 :  %s2"
"TF_Chat_Spec"			"(Spectator) %s1 :  %s2"
"TF_Chat_All"			"%s1 :  %s2"
"TF_Chat_AllDead"		"*DEAD* %s1 :  %s2"
"TF_Chat_AllSpec"		"*SPEC* %s1 :  %s2"
"TF_Name_Change"		"* %s1 changed name to %s2"

// Weapon strings
"TF_Weapon_Bat"						"Bat"
"TF_Weapon_Bottle"					"Bottle"
"TF_Weapon_Builder"					"Sapper"
"TF_Weapon_FireAxe"					"Fire Axe"
"TF_Weapon_Club"					"Kukri"
"TF_Weapon_Crowbar"					"Crowbar"
"TF_Weapon_Bonesaw"					"Bonesaw"
"TF_Weapon_FlameThrower"			"Flame Thrower"
"TF_Weapon_GrenadeLauncher"			"Grenade Launcher"
"TF_Weapon_PipebombLauncher"		"Stickybomb Launcher"
"TF_Weapon_Knife"					"Knife"
"TF_Weapon_Medikit"					"Medikit"
"TF_Weapon_Minigun"					"Minigun"
"TF_Weapon_Original"				"The Original"
"TF_Weapon_PDA_Spy"					"Disguise Kit"
"TF_Weapon_PDA"						"Invis Watch"
"TF_Weapon_Pistol"					"Pistol"
"TF_Weapon_Fists"					"Fists"
"TF_Weapon_Berserk"					"RIP AND TEAR"
"TF_Weapon_Revolver"				"Revolver"
"TF_Weapon_RocketLauncher"			"Rocket Launcher"
"TF_Weapon_Shotgun"					"Shotgun"
"TF_Weapon_Shovel"					"Shovel"
"TF_Weapon_SMG"						"SMG"
"TF_Weapon_SniperRifle"				"Sniper Rifle"
"TF_Weapon_StickybombLauncher"		"Stickybomb Launcher"
"TF_Weapon_TommyGun"				"Tommy Gun"
"TF_Weapon_Wrench"					"Wrench"
"TF_Weapon_ObjectSelection"			"Build"
"TF_Weapon_PDA_Engineer"			"PDA"
"TF_Weapon_PDA_Engineer_Build"		"Construction PDA"
"TF_Weapon_PDA_Engineer_Destroy"	"Destruction PDA"
"TF_Weapon_Flag"					"Flag"
"TF_Weapon_Nailgun"					"Nail Gun"
"TF_Weapon_Medigun"					"Medi Gun"
"TF_Weapon_Scattergun"				"Scattergun"
"TF_Weapon_SyringeGun"				"Syringe Gun"
"TF_Weapon_SuperShotgun"			"Super Shotgun"
"TF_Weapon_RailGun"					"Railgun"
"TF_Weapon_Chaingun"				"Gatling Gun"
"TF_Weapon_Akimbo_Pistols"			"Akimbo Pistols"
"TF_Weapon_SixShooter"				"Magnum Revolver"
"TF_Weapon_Umbrella"				"Umbrella"
"TF_Weapon_AR"						"Assault Rifle"
"TF_Weapon_RocketLauncher_DM"		"Rocket Launcher"
"TF_Weapon_QuadLauncher"			"Quad Launcher"
"TF_Weapon_GIB"						"The G.I.B."
"TF_Weapon_Sword"					"Sword"
"TF_Weapon_Chainsaw"				"Chainsaw"
"TF_Weapon_CombatKnife"				"Combat Knife"
"TF_Weapon_Tripmine"				"Tripmine"
"TF_Weapon_Physcannon"				"Gravity Gun"
"TF_Weapon_Dynamite"				"Dynamite Bundle"
"TF_Weapon_GrenadeLauncher_DM"		"China Lake"
"TF_Weapon_SMG_DM"					"Combat SMG"
"TF_Weapon_LightningGun"			"Lightning Gun"
"TF_Weapon_Grapple"					"Grappling Hook"
"TF_Weapon_Medkit"					"Medkit"
"TF_Weapon_Shotgun_SB"				"Single-Barrel Shotgun"
"TF_Weapon_Shotgun_DB"				"Double-Barrel Shotgun"
"TF_Weapon_RailPistol"				"Rail Pistol"
"TF_Weapon_Nailgun_Super"			"Super Nailgun"
"TF_Weapon_AssaultCannon"			"Assault Cannon"
"TF_Weapon_IncendiaryCannon"		"Incendiary Cannon"
"TF_Weapon_Tranq"					"Tranquilizer Gun"

// hl2 weapons

"Weapon_Cubemap"		"The Nintendo Shitcubes"

// Death strings
"DeathMsg_Suicide"		"bid farewell, cruel world!"
"DeathMsg_AssistedSuicide"	"finished off"
"DeathMsg_AssistedSuicide_Multiple"	"finished off"
"DeathMsg_Fall"			"fell to a clumsy, painful death"
"Msg_Captured"			"captured"
"Msg_Captured_Multiple"	"captured"
"Msg_Defended"			"defended"
"Msg_Dominating"		"is DOMINATING"
"Msg_Revenge"			"got REVENGE on"
"Msg_Dominating_What"	"is BEST FRIENDS with"
"Msg_Revenge_What"		"BROKE UP with"
"Msg_PickedUpFlag"		"picked up the intelligence!"
"Msg_CapturedFlag"		"captured the intelligence!"
"Msg_DefendedFlag"		"defended the intelligence!"
"Msg_DefendedBomb"		"defended the bomb!"
"Msg_PickedUpFlagHalloween2014"		"picked up the tickets!"
"Msg_CapturedFlagHalloween2014"		"fell for Merasmus's trap!"
"Msg_DefendedFlagHalloween2014"		"defended the tickets!"

"TF_OK"						"OK"

"TF_Spy_DisguiseRemoved"	"Your disguise has been removed."
"TF_Spy_Disguising"			"Disguising as %s1 %s2..."
"TF_Spy_Disguised_as"		"You are disguised as a %s1 %s2."


"TF_Spy_Disguise_Team_Blue"				"BLU"
"TF_Spy_Disguise_Team_Red"				"RED"
"TF_Spy_Disguise_Team_Mercenary"		"MERCENARY"

"TF_Object_Sentry"			"Sentry Gun"
"TF_Object_Dispenser"		"Dispenser"
"TF_Object_Tele"			"Teleporter"
"TF_Object_Tele_Entrance"	"Teleporter Entrance"
"TF_Object_Tele_Exit"		"Teleporter Exit"
"TF_object_sapper"			"Sapper"

"TF_Teleporter_Mode_Entrance"	"Entrance"
"TF_Teleporter_Mode_Exit"	"Exit"

"TF_Object_Sentry_360"			"Sentry"
"TF_Object_Tele_Entrance_360"	"Entrance"
"TF_Object_Tele_Exit_360"		"Exit"

"TF_ObjStatus_SentryGun_Building"	"Sentry Gun  Building... %s1"
"TF_ObjStatus_SentryGun_Level1"		"Sentry Gun ( Level %s1 )  Health %s2  Shells %s3"
"TF_ObjStatus_SentryGun_Level3"		"Sentry Gun ( Level 3 )  Health %s1  Shells %s2  Rockets %s3"

"TF_ObjStatus_Dispenser_Building"	"Dispenser  Building... %s1"
"TF_ObjStatus_Dispenser"			"Dispenser  Health %s1"

"TF_ObjStatus_Teleporter_Entrance_Building"	"Teleporter Entrance  Building... %s1"
"TF_ObjStatus_Teleporter_Entrance"			"Teleporter Entrance  Health %s1  Status - %s2"

"TF_ObjStatus_Teleporter_Exit_Building"		"Teleporter Exit  Building... %s1"
"TF_ObjStatus_Teleporter_Exit"				"Teleporter Exit  Health %s1  Status - %s2"

"TF_ObjStatus_Sapper_Building"		"Sapper  Building... %s1"
"TF_ObjStatus_Sapper"				"Sapper  Health %s1  Target Health %s2"

"TF_Obj_Teleporter_State_Entrance_Idle"		"Looking for Exit"
"TF_Obj_Teleporter_State_Exit_Idle"			"Looking for Entrance"
"TF_Obj_Teleporter_State_Ready"				"Ready"
"TF_Obj_Teleporter_State_Charging"			"Charging"
			
"Teleporter_entrance_idle"					"This teleporter does not have a matching exit."
"Teleporter_exit_idle"						"This teleporter does not have a matching entrance."

//
// Level strings
//

// Generic CP level strings
"CP5_red_setup_goal"			"Capture all five of the Control Points to win the game!"
"CP5_blue_setup_goal"			"Capture all five of the Control Points to win the game!"
"CP_setup_30sec"			"Game begins in 30 seconds!"
"CP_setup_10sec"			"Game begins in 10 seconds!"
"CP_cap_cp3"				"the Central Control Point"
"CP_cap_red_cp1"			"the RED Base"
"CP_cap_blue_cp1"			"the BLU Base"


// Dustbowl level strings
"Dustbowl_red_setup_goal"		"Defend the Control points against team BLU!"
"Dustbowl_blue_setup_goal"		"Capture both Control Points to win the round and advance!"
"Dustbowl_red_final_goal"		"Defend the final two Control Points or the enemy will win the game!"
"Dustbowl_blue_final_goal"		"Capture the final two Control Points to win the game!"
"Dustbowl_team1"			"Attackers"
"Dustbowl_team2"			"Defenders"
"Dustbowl_you_secure_one"		"You secured\nCommand Point ONE !!"
"Dustbowl_you_secure_two"		"You secured\nCommand Point TWO !!"
"Dustbowl_protect_HQ"			"Protect your HQ from\nthe attacking team !!"
"Dustbowl_bring_flag"			"Bring your flag\nto the HQ !!"
"Dustbowl_take_flag_one"		"Take the flag to\nCommand Point ONE."
"Dustbowl_take_flag_two"		"Take the flag to\nCommand Point TWO."
"Dustbowl_take_flag_HQ"			"Take the flag to the HQ !!"
"Dustbowl_blue_secures_one"		"Team BLU Secures\nCommand Point ONE !!"
"Dustbowl_blue_secures_two"		"Team BLU Secures\nCommand Point TWO !!"
"Dustbowl_flag_returned"		"Flag has returned to base."
"Dustbowl_90_secs"			"90 seconds till gates open."
"Dustbowl_60_secs"			"60 seconds till gates open."
"Dustbowl_30_secs"			"30 seconds till gates open."
"Dustbowl_10_secs"			"10 seconds till gates open."
"Dustbowl_gates_open"			"Gates are open !!"
"Dustbowl_five_minutes_left"		"Time remaining:\nFive minutes"
"Dustbowl_four_minutes_left"		"Time remaining:\nFour minutes"
"Dustbowl_three_minutes_left"		"Time remaining:\nThree minutes"
"Dustbowl_two_minutes_left"		"Time remaining:\nTwo minutes"
"Dustbowl_sixty_seconds_left"		"Time remaining:\nSixty seconds"
"Dustbowl_thirty_seconds_left"		"Time remaining:\nThirty seconds"
"Dustbowl_attackers_win"		"The Headquarters has\nbeen captured !!"
"Dustbowl_defenders_win"		"The Headquarters has\nbeen successfully defended !!"
"Dustbowl_cap_1_A"		"First Cap, Stage One"
"Dustbowl_cap_1_B"		"Second Cap, Stage One"
"Dustbowl_cap_2_A"		"First Cap, Stage Two"
"Dustbowl_cap_2_B"		"Second Cap, Stage Two"
"Dustbowl_cap_3_A"		"First Cap, Stage Three"
"Dustbowl_cap_3_B"		"the Rocket, Final Cap"

// Goldrush level strings
"Goldrush_red_setup_goal"		"Prevent the enemy team from moving the cart to your base!"
"Goldrush_blue_setup_goal"		"Move the cart to the Control Points to win the round and advance!"
"Goldrush_red_final_goal"		"Prevent the cart from moving to your base or the enemy will win the game!"
"Goldrush_blue_final_goal"		"Move the cart to the enemy base to destroy it and win the game!"
"Goldrush_team1"			"Attackers"
"Goldrush_team2"			"Defenders"
"Goldrush_cap_1_A"		"First Cap, Stage One"
"Goldrush_cap_1_B"		"Second Cap, Stage One"
"Goldrush_cap_2_A"		"First Cap, Stage Two"
"Goldrush_cap_2_B"		"Second Cap, Stage Two"
"Goldrush_cap_3_A"		"First Cap, Stage Three"
"Goldrush_cap_3_B"		"Second Cap, Stage Three"
"Goldrush_cap_3_C"		"Atomic pit, Final Cap"

// Badwater level strings
"Badwater_cap_1"		"First Capture point"
"Badwater_cap_2"		"Second Capture point"
"Badwater_cap_3"		"Third Capture point"
"Badwater_cap_4"		"Final Capture point"

// Thunder Mountain level strings
"Thunderm_cap_1_A"		"Ramp deck, Stage One"
"Thunderm_cap_1_B"		"Main Platform, Stage One"
"Thunderm_cap_2_A"		"Lumber Mill, Stage Two"
"Thunderm_cap_2_B"		"The Pit, Stage Two"
"Thunderm_cap_3_A"		"Building A, Stage Three"
"Thunderm_cap_3_B"		"Building B, Stage Three"
"Thunderm_cap_3_C"		"Tower, Final Cap"

// 2fort level strings
"2fort_red_setup_goal"			"Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!"
"2fort_blue_setup_goal"			"Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!"

// Granary level strings
"Granary_red_setup_goal"		"Capture all five Control Points to win the game!"
"Granary_blue_setup_goal"		"Capture all five Control Points to win the game!"
"Granary_cap_cp3"			"the Central Control Point"
"Granary_cap_red_cp2"			"the RED Warehouse"
"Granary_cap_red_cp1"			"the RED Base"
"Granary_cap_blue_cp2"			"the BLU Warehouse"
"Granary_cap_blue_cp1"			"the BLU Base"

// Gravelpit level strings
"Gravelpit_red_setup_goal"		"Defend all three Control Points against team BLU to win the game!"
"Gravelpit_blue_setup_goal"		"Capture all three Controls Points to win! First capture A and B, then move on to C."
"Gravelpit_cap_A"			"cap A, the Radio Tower"
"Gravelpit_cap_B"			"cap B, the Radar"
"Gravelpit_cap_C"			"cap C, the Laser Gun"

// Hydro level strings
"Hydro_red_setup_goal"			"Capture BLU's single Control Point to win the round. Prevent them from doing the same!"
"Hydro_blue_setup_goal"			"Capture RED's single Control Point to win the round. Prevent them from doing the same!"
"Hydro_red_base_attack"			"Capture team BLU's final Control Point to win the game!"
"Hydro_red_base_defend"			"Defend your final Control Point against BLU or they will win!"
"Hydro_blue_base_attack"		"Capture team RED's final Control Point to win the game!"
"Hydro_blue_base_defend"		"Defend your final Control Point against RED or they will win!"
"Hydro_cap_red_base"		"the RED Base"
"Hydro_cap_blue_base"		"the BLU Base"
"Hydro_cap_radar_dish"		"the Radar Dish"
"Hydro_cap_dam"				"the Dam"
"Hydro_cap_power_plant"		"the Power Plant"
"Hydro_cap_warehouse"		"the Warehouse"

// Well level strings
"Well_red_setup_goal"			"Capture all five of the Control Points to win the game!"
"Well_blue_setup_goal"			"Capture all five of the Control Points to win the game!"
"Well_setup_30sec"			"Game begins in 30 seconds!"
"Well_setup_10sec"			"Game begins in 10 seconds!"
"Well_cap_center"			"Central Control Point"
"Well_cap_red_two"			"the RED Warehouse"
"Well_cap_red_rocket"			"the RED Base"
"Well_cap_blue_two"			"the BLU Warehouse"
"Well_cap_blue_rocket"			"the BLU Base"

// Pipeline level strings
"Pipeline_setup_goal"			"Move your cart to the capture point first to win this heat!"
"Pipeline_final_goal"			"Move your cart to destroy the enemy base before they destroy yours!"
"Pipeline_cap_1_red"			"Red's first Capture point"
"Pipeline_cap_1_blue"			"Blue's first Capture point"
"Pipeline_cap_2_red"			"Red's second Capture point"
"Pipeline_cap_2_blue"			"Blue's second Capture point"
"Pipeline_cap_3_red"			"Red's final capture point"
"Pipeline_cap_3_blue"			"Blue's final capture point"

// Standin level strings
"standin_red_setup_goal"			"Capture all three of the Control Points to win the game!"
"standin_blue_setup_goal"			"Capture all three of the Control Points to win the game!"
"standin_cap_A"			"cap A, the Creek"
"standin_cap_B"			"cap B, the Bridge"
"standin_cap_C"			"cap C, the Control Room"

// Hightower level strings
"hightower_setup_goal"			"Move your cart to the top of your HighTower to win!"
"hightower_cap_red"			"Red's HighTower"
"hightower_cap_blue"			"Blue's HighTower"
"helltower_setup_goal_red"			"Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all!"
"helltower_setup_goal_blue"			"Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all!"
"helltower_cap_red"			"Blutarch's Corpse"
"helltower_cap_blue"			"Redmond's Corpse"

// Foundry level strings
"Foundry_red_setup_goal"		"Capture all five Control Points to win the game!"
"Foundry_blue_setup_goal"		"Capture all five Control Points to win the game!"
"Foundry_cap_cp3"			"the Central Depot"
"Foundry_cap_red_cp2"			"the RED Stockyard"
"Foundry_cap_red_cp1"			"the RED Base"
"Foundry_cap_blue_cp2"			"the BLU Stockyard"
"Foundry_cap_blue_cp1"			"the BLU Base"

// Badlands level strings
"Badlands_cap_cp3"			"the Central Control Point"
"Badlands_cap_red_cp2"			"the RED Spire"
"Badlands_cap_red_cp1"			"the RED Base"
"Badlands_cap_blue_cp2"			"the BLU Spire"
"Badlands_cap_blue_cp1"			"the BLU Base"

// KOTH Viaduct strings
"koth_setup_goal"			"Capture and hold the Control Point to win the game!"
"koth_viaduct_cap"			"the Control Point"

// Medieval
"medieval_setup_goal_red"		"Capture and hold the final Control Point to win the game!"
"medieval_setup_goal_blue"		"Open the gate and capture the final Control Point to win the game!"
"medieval_cap_a"			"the Town"
"medieval_cap_b"			"the Cliffside"
"medieval_cap_c"			"Red's Keep"

// Steel
"steel_setup_goal_red"		"Defend the main point while also defending the outer point in play!"
"steel_setup_goal_blue"		"Take Red's main point to win the game. Capturing the outer points will increase your chance of success!"

// Frontier
"frontier_setup_goal_red"		"Prevent BLU from escorting the payload to the laser array!"
"frontier_setup_goal_blue"		"Guide Lil' Chew-Chew to the delivery site!"

// sd_doomsday gameplay strings
"doomsday_setup_goal"			"Deliver the Australium to the rocket warhead to win the game!"
"doomsday_event_setup_goal"			"Get the tickets to the top of the Strongmann!"

// Powerhouse level strings
"Powerhouse_cap_red_final"			"the RED Base"
"Powerhouse_cap_blu_final"			"the BLU Base"
"Powerhouse_cap_middle"				"the RIVER"

// Mercenary Park
"Lair_Cap_1"		"the Receiving Bay"
"Lair_Cap_2"		"the Lab"
"Lair_Cap_3"		"the Test Pit"
"Lair_RED_Setup_Goal"	"Defend all Control points against team BLU!"
"Lair_BLU_Setup_Goal"	"Capture all three Control Points to win the round!"

// Enclosure
"Enclosure_cap_1_A" "Aviary"
"Enclosure_cap_1_B" "Mine entrance"
"Enclosure_cap_2_A" "Security station"
"Enclosure_cap_2_B" "Boathouse"
"Enclosure_cap_3_A" "Raptor enclosure"
"Enclosure_cap_3_B" "T-Rex enclosure"

"Arena_cap"			"the Control Point"

// Win panel strings
"Winpanel_BlueWins"					"BLU TEAM WINS!"
"Winpanel_BlueAdvances"				"BLU TEAM SEIZES AREA"
"Winpanel_BlueDefends"				"BLU TEAM DEFENDS!"
"Winpanel_RedWins"					"RED TEAM WINS!"
"Winpanel_RedAdvances"				"RED TEAM SEIZES AREA"
"Winpanel_RedDefends"				"RED TEAM DEFENDS!"
"Winpanel_Stalemate"				"STALEMATE!"
"Winpanel_BlueMVPs"					"BLU Team MVPs:"
"Winpanel_RedMVPs"					"RED Team MVPs:"
"Winpanel_TopPlayers"				"Top Players:"
"Winpanel_PointsThisRound"			"Points this round:"
"Winpanel_CapturePointsRemaining"	"%s1 more areas to win"
"Winpanel_CapturePointRemaining"	"%s1 more area to win"
"Winpanel_WinningCapture"			"Winning capture: %s1"

"Winreason_AllPointsCaptured"		"%s1 captured all control points"
"Winreason_FlagCaptureLimit"		"%s1 captured the enemy intelligence %s2 times"
"Winreason_OpponentsDead"			"%s1 killed all opponents during sudden death"
"Winreason_DefendedUntilTimeLimit"	"%s1 successfully defended until time ran out"
"Winreason_Stalemate"				"You're all losers"

// Misc. strings
"TF_Gates_90_secs"				"90 seconds till gates open."
"TF_Gates_60_secs"				"60 seconds till gates open."
"TF_Gates_30_secs"				"30 seconds till gates open."
"TF_Gates_10_secs"				"10 seconds till gates open."
"TF_Gates_open"					"Gates are open !!"
"TF_Time_FiveMinutesLeft"		"Time remaining:\nFive minutes"
"TF_Time_FourMinutesLeft"		"Time remaining:\nFour minutes"
"TF_Time_ThreeMinutesLeft"		"Time remaining:\nThree minutes"
"TF_Time_TwoMinutesLeft"		"Time remaining:\nTwo minutes"
"TF_Time_SixtySecondsLeft"		"Time remaining:\nSixty seconds"
"TF_Time_ThirtySecondsLeft"		"Time remaining:\nThirty seconds"
"TF_Time_attackers_win"			"Attackers win !!\nThe command points have\nall been captured !!"
"TF_Time_defenders_win"			"Defenders win !!\nThe command points have\nbeen successfully defended !!"

// Attack/Defend strings
"TF_AD_TakeFlagToPoint"			"Take the flag to\nthe Command Point."
"TF_AD_YouSecuredPoint"			"You secured\nCommand Point %s1 !!"
"TF_AD_AttackersSecuredPoint"	"Attackers Secured\nCommand Point %s1 !!"
"TF_AD_FlagReturned"			"Flag has returned to base."

// CTF strings
"TF_CTF_PlayerPickup"		"You PICKED UP the ENEMY INTELLIGENCE!\n\nReturn to BASE!"
"TF_CTF_PlayerTeamPickup"	"Your team PICKED UP the ENEMY INTELLIGENCE!"
"TF_CTF_OtherTeamPickup"	"Your INTELLIGENCE has been PICKED UP!"

"TF_CTF_PlayerCapture"		"You CAPTURED the ENEMY INTELLIGENCE!"
"TF_CTF_PlayerTeamCapture"	"Your team CAPTURED the ENEMY INTELLIGENCE!"
"TF_CTF_OtherTeamCapture"	"Your INTELLIGENCE was CAPTURED!"

"TF_CTF_PlayerDrop"			"You dropped the ENEMY INTELLIGENCE!"
"TF_CTF_PlayerTeamDrop"		"The ENEMY INTELLIGENCE was dropped!"
"TF_CTF_OtherTeamDrop"		"Your INTELLIGENCE has been dropped!"

"TF_CTF_PlayerTeamReset"	"Your INTELLIGENCE has been returned!"
"TF_CTF_OtherTeamReset"		"The ENEMY INTELLIGENCE was returned!"

"TF_CTF_Wrong_Goal"			"Take the INTELLIGENCE back to YOUR BASE."

"TF_CTF_No_Invuln"			"You cannot be INVULNERABLE while carrying the ENEMY INTELLIGENCE!"
"TF_CTF_No_Tele"			"You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!"

"Team_Capture_Linear"		"Preceding point\nnot owned!"
"Team_Capture_Blocked"		"Capture blocked\nby enemy"
"Team_Blocking_Capture"		"Blocking enemy\ncapture!"
"Team_Reverting_Capture"	"Reverting\ncapture!"
"Team_Waiting_for_teammate"	"Waiting for\nteammate"
"Team_Cannot_Capture"		"Your team can't\ncapture this!"
"Team_Capture_OwnPoint"		"Defend\nthis point."
"Team_Capture_NotNow"		"No capturing\nat this time."
"Team_Capture_Owned"		"Capture Point\nalready owned."

"Cant_cap_stealthed"		"Cannot capture point\n    while stealthed."
"Cant_cap_disguised"		"Cannot capture point\n    while disguised."
"Cant_cap_invuln"			"Cannot capture point\n  while invulnerable."

// Invade strings
"TF_Invade_FlagReturned"		"The FLAG has returned!"
"TF_Invade_PlayerPickup"		"You PICKED UP the FLAG!\n\nTake it to the ENEMY BASE!"
"TF_Invade_PlayerTeamPickup"	"Your team PICKED UP the FLAG!"
"TF_Invade_OtherTeamPickup"		"The ENEMY has PICKED UP the FLAG!"
"TF_Invade_PlayerCapture"		"You CAPTURED the FLAG!"
"TF_Invade_PlayerTeamCapture"	"Your team CAPTURED the FLAG!"
"TF_Invade_OtherTeamCapture"	"The ENEMY CAPTURED the FLAG!"
"TF_Invade_PlayerFlagDrop"		"You dropped the FLAG!"
"TF_Invade_FlagDrop"			"The FLAG was dropped!"
"TF_Invade_Wrong_Goal"			"Take the flag to the ENEMY BASE."
"TF_Invade_FlagNeutral"			"The FLAG has become NEUTRAL!\nGet the FLAG!"

"TF_Flag_AltFireToDrop"			"Press ALT-FIRE to drop the flag."

"FreezePanel_NoKiller"			"You were killed"
"FreezePanel_Killer"			"You were killed by"
"FreezePanel_Killer_Dead"		"You were killed by the late"
"FreezePanel_Nemesis"			"You were killed again by"
"FreezePanel_Nemesis_Dead"		"You were killed again by the late"
"FreezePanel_KillerObject"		"You were killed by the %objectkiller% of"
"FreezePanel_KillerObject_Dead"	"You were killed by the %objectkiller% of the late"
"FreezePanel_KillerHealth"		"Health left: %s1"
"FreezePanel_Callout"			"A bit of you!"
"FreezePanel_Callout2"			"Another bit!"
"FreezePanel_Callout3"			"More bits!"

"Callout_Ragdoll"			"You!"
"Callout_Head"				"Your head!"
"Callout_Foot"				"Your foot!"
"Callout_Hand"				"Your hand!"
"Callout_Torso"				"Your torso!"
"Callout_Organ1"			"Your spleen!"
"Callout_Organ2"			"Your lungs!"
"Callout_Organ3"			"Your liver!"
"Callout_Organ4"			"Your pancreas!"
"Callout_Organ5"			"Your kidney!"
"Callout_Organ6"			"Your appendix!"

"WaitingForPlayersPanel_WaitOnPlayers"	"Waiting for other players"
"WaitingForPlayersPanel_WaitEnding"		"Starting game"

"ControlPointIconCappers" 				"x%numcappers%"

"game_WaitingForPlayers"				"Waiting for players"
"game_Overtime"							"Overtime"
"game_Setup"							"Setup"
"EnterStalemate"						"Sudden Death Mode!\nNo more respawning!"
"game_SuddenDeath"						"Sudden Death"
"game_stalemate_cant_change_class"		"%s1 seconds have passed.\nYou can't change class in Sudden Death Mode now!"

"TF_CantChangeClassNow"					"You can't change class at this time."
"TF_CantChangeTeamNow"					"You can't change team at this time."

//----------------------------------------------------------------------------------------
// Intro

"Gametype_UNDEFINED"		"Undefined"
"Gametype_CTF"				"Capture the Flag"
"Gametype_CP"				"Control Points"
"Gametype_PAYLOAD"          "Payload"
"Gametype_ARENA"			"Arena"
"Gametype_KOTH"				"King of the Hill"
"Gametype_MVM"				"Mann VS Machine"
"Gametype_RD"				"Robot Destruction"
"Gametype_PASSTIME"			"PASS Time"
"Gametype_PD"				"Player Destruction"
"Gametype_ESC"				"Escort"
"Gametype_DM"				"Deathmatch"
"Gametype_TDM"				"Team Deathmatch"
"Gametype_DOM"				"Domination"
"Gametype_GG"				"Gun Game"
"Gametype_3WAVE"			"3 Wave"
"Gametype_ZS"				"Zombie Survival"
"Gametype_COOP"				"Co-op"
"Gametype_INF"				"Infection"

"Intro_Title"				"Game Mode Introduction:   %gamemode%"

"Intro_CaptureIntro"		"Welcome to the Capture Point game mode introduction."
"Intro_capturepoints"		"Your team must own 5 Capture Points to win.\nThe HUD shows which team owns each capture point."
"Intro_fakecapture"			"Stand near the Capture Point to capture it.\nThe HUD shows your capture progress."
"Intro_multcapture"			"Multiple team members capture points faster!\nHelp your team out!"
"Intro_yourpoint"			"Don't let the enemy capture your last point!\nDefend it or you lose!"

// Capture the Files Intro
"Intro_ctf_intro"				"Game Mode Introduction: Each team must capture the enemy's secret files, while defending their own."
"Intro_ctf_red_assault_base"	"Assault the enemy base to steal their secret files."
"Intro_ctf_red_steal_files"		"Steal the briefcase from the basement of the enemy base."
"Intro_ctf_red_return_and_cap"	"Return the briefcase to the desk in your team's basement to capture it and score."
"Intro_ctf_red_defend"			"Don't forget to help defend your team's briefcase from the enemy!"
"Intro_ctf_blue_assault_base"	"Assault the enemy base to steal their secret files."
"Intro_ctf_blue_steal_files"	"Steal the briefcase from the basement of the enemy base."
"Intro_ctf_blue_return_and_cap"	"Return the briefcase to the desk in your team's basement to capture it and score."
"Intro_ctf_blue_defend"			"Don't forget to help defend your team's briefcase from the enemy!"


// Gravelpit intro

"Intro_attack_defense_intro"		"This is an attack defense map,  \nBLU tries to capture areas while RED tries to stop them."
"Intro_attack_defense_capping"		"BLU must stand near the Capture Point to capture it.\nThe HUD shows your capture progress."
"Intro_attack_defense_cap_a"		"BLU must capture both Capture point A ..."
"Intro_attack_defense_cap_b"		"and also Capture point B.  \nBLU can capture the points in any order." 
"Intro_attack_defense_cap_final"	"After BLU owns capture point A and capture point B the final Capture point unlocks"
"Intro_attack_defense_cap_timer"    "BLU earns 3 minutes on the timer for each succesful captured point. RED cannot capture points back once BLU own them."



//----------------------------------------------------------------------------------------
// Hints
"Hint_spotted_a_friend"				"You have spotted a teammate!"
"Hint_spotted_an_enemy"				"You have spotted an enemy!"
"Hint_killing_enemies_is_good"		"You killed an enemy!"
"Hint_out_of_ammo"					"Your weapon is out of ammo!"
"Hint_turn_off_hints"				"You can turn off hints in the options menu,\n under Options -> Multiplayer -> Advanced -> 'Auto Help'"
"Hint_pickup_ammo"					"Pick up ammo from fallen weapons!"

"Hint_Cannot_Teleport_With_Flag"	"You cannot teleport when you have the briefcase."
"Hint_Cannot_Cloak_With_Flag"		"You cannot cloak when you have the briefcase."
"Hint_Cannot_Disguise_With_Flag"	"You cannot disguise when you have the briefcase."
"Hint_Cannot_Attack_While_Cloaked"	"You cannot attack while cloaked."
"Hint_Cannot_Invuln_With_Flag"		"You cannot go invulnerable when you have the briefcase."

"Hint_ClassMenu"					"Press '%changeclass%' to change your player class."

// Altfires
"Hint_altfire_sniperrifle"			"You can hit '%attack2%' to zoom with your sniper rifle."
"Hint_altfire_grenadelauncher"		"You can hit '%attack2%' to detonate stickybombs even while using your grenade launcher."
"Hint_altfire_pipebomblauncher"		"You can hit '%attack2%' to detonate stickybombs launched with your stickybomb launcher."
"Hint_altfire_rotate_building"		"You can hit '%attack2%' to rotate buildings before you place them."

// Soldier specific
"Hint_Soldier_rpg_reload"			"Hit '%reload%' to reload your rocket launcher.\nReload it whenever you're out of combat!"

// Engineer specific
"Hint_Engineer_use_wrench_onown"	"Hit constructing objects with your wrench\nto make them build faster!"
"Hint_Engineer_use_wrench_onother"	"Hit your teammate's constructing objects with your wrench\nto help them build faster!"
"Hint_Engineer_build_sentrygun"		"Build sentry guns to defend your team's base.\nThe fourth slot in your weapon selection holds buildables."
"Hint_Engineer_build_dispenser"		"Build Dispensers to help your teammates to resupply.\nThe fourth slot in your weapon selection holds buildables."
"Hint_Engineer_build_teleporters"	"Build Teleporters to help your team defend forward areas.\nThe fourth slot in your weapon selection holds buildables."
"Hint_Engineer_pickup_metal"		"Pick up metal from fallen weapons\nto use in building objects!"
"Hint_Engineer_repair_object"		"Hit damaged objects with your wrench to repair them!"
"Hint_Engineer_metal_to_upgrade"	"You need more metal to upgrade your sentry gun!"
"Hint_Engineer_upgrade_sentrygun"	"Upgrade sentry guns by hitting them with your wrench.\nThey can be upgraded all the way to level 3!"
"Hint_object_has_sapper"			"This building is being destroyed by a sapper!\n Shoot the sapper to destroy it!"

"Hint_object_your_object_sapped"	"One of your buildings is being destroyed!"	
"Hint_enemy_using_dispenser"		"An enemy is using your dispenser!"
"Hint_enemy_using_tp_entrance"		"An enemy is near your teleporter entrance!"
"Hint_enemy_using_tp_exit"			"An enemy is near your teleporter exit!"

"WinPanel_Red_Team_Wins"			"RED Team Wins"
"WinPanel_Blue_Team_Wins"			"BLU Team Wins"
"WinPanel_Stalemate"				"STALEMATE!"

"StatPanel_Title_Dead"				"On the bright side..."
"StatPanel_Title_Alive"				"Well, that was impressive! Last round:"

"StatPanel_Format_Close"			"That round: %s1  Your best: %s2"

"StatPanel_Kills_Best"				"You had more kills as %s1 that round than your previous best."
"StatPanel_Captures_Best"			"You had more captures as %s1 that round than your previous best."
"StatPanel_Defenses_Best"			"You defended more points as %s1 that round than your previous best."
"StatPanel_DamageDealt_Best"		"You've caused more damage as %s1 than your previous best."
"StatPanel_PlayTime_Best"			"You stayed alive as %s1 longer that round than your previous best."
"StatPanel_Healing_Best"			"You healed more as %s1 that round than your previous best."
"StatPanel_Invulnerable_Best"		"You went invulnerable more that round than your previous best."
"StatPanel_KillAssists_Best"		"You had more kill assists that round as %s1 than your previous best."
"StatPanel_Backstabs_Best"			"You had more backstabs that round than your previous best."
"StatPanel_HealthLeached_Best"		"You stole more health from enemy medics and dispensers that round than your previous best."
"StatPanel_BuildingsBuilt_Best"		"You built more buildings that round than your previous best."
"StatPanel_BuildingsDestroyed_Best"	"You destroyed more buildings that round as %s1 than your previous best."
"StatPanel_Headshots_Best"			"You had more headshots that round than your previous best."
"StatPanel_SentryKills_Best"		"Your sentry gun had more kills that round than your previous best."
"StatPanel_Teleports_Best"			"Your teleporter was used more that round than your previous best."
"StatPanel_Dominations_Best"		"You dominated more new opponents that round as %s1 than your previous best."
"StatPanel_Revenge_Best"			"You got revenge on more opponents that round as %s1 than your previous best."
"StatPanel_PointsScored_Best"		"You scored more points that round as %s1 than your previous best."

"StatPanel_Kills_Tie"				"You tied your record for kills as %s1 that round."
"StatPanel_Captures_Tie"			"You tied your record for captures as %s1 that round."
"StatPanel_Defenses_Tie"			"You tied your record for defenses as %s1 that round."
"StatPanel_DamageDealt_Tie"			"You tied your record for damage dealt as %s1 that round."
"StatPanel_PlayTime_Tie"			"You tied your record for time alive as %s1 that round."
"StatPanel_Healing_Tie"				"You tied your record for healing as %s1 that round."
"StatPanel_Invulnerable_Tie"		"You tied your record for invulns that round."
"StatPanel_KillAssists_Tie"			"You tied your record for kill assists as %s1 that round."
"StatPanel_Backstabs_Tie"			"You tied your record for backstabs that round."
"StatPanel_HealthLeached_Tie"		"You tied your record for health stolen from the enemy that round."
"StatPanel_BuildingsBuilt_Tie"		"You tied your record for buildings built that round."
"StatPanel_BuildingsDestroyed_Tie"	"You tied your record for buildings destroyed as %s1 that round."
"StatPanel_Headshots_Tie"			"You tied your record for headshots that round."
"StatPanel_SentryKills_Tie"			"You tied your record for kills by your sentry gun that round."
"StatPanel_Teleports_Tie"			"You tied your record for teleports that round."
"StatPanel_Dominations_Tie"			"You tied your record for opponents dominated as %s1 that round."
"StatPanel_Revenge_Tie"				"You tied your record for revenge as %s1 that round."
"StatPanel_PointsScored_Tie"			"You tied your record for points scored as %s1 that round."

"StatPanel_Kills_Close"				"You came close to your record for kills as %s1 that round."
"StatPanel_Captures_Close"			"You came close to your record for captures as %s1 that round."
"StatPanel_Defenses_Close"			"You came close to your record for defenses as %s1 that round."
"StatPanel_DamageDealt_Close"		"You came close to your record for damage dealt as %s1 that round."
"StatPanel_PlayTime_Close"			"You came close to your record for time alive as %s1 that round."
"StatPanel_Healing_Close"			"You came close to your record for healing as %s1 that round."
"StatPanel_Invulnerable_Close"		"You came close to your record for invulns that round."
"StatPanel_KillAssists_Close"		"You came close to your record for kill assists as %s1 that round."
"StatPanel_Backstabs_Close"			"You came close to your record for backstabs that round."
"StatPanel_HealthLeached_Close"		"You came close to your record for health stolen from the enemy that round."
"StatPanel_BuildingsBuilt_Close"	"You came close to your record for buildings built that round."
"StatPanel_BuildingsDestroyed_Close""You came close to your record for buildings destroyed as %s1 that round."
"StatPanel_Headshots_Close"			"You came close to your record for headshots that round."
"StatPanel_SentryKills_Close"		"You came close to your record for kills by your sentry gun that round."
"StatPanel_Teleports_Close"			"You came close to your record for teleports that round."
"StatPanel_Dominations_Close"		"You came close to your record for opponents dominated as %s1 that round."
"StatPanel_Revenge_Close"			"You came close to your record for revenge as %s1 that round."
"StatPanel_PointsScored_Close"		"You came close to your record for points scored as %s1 that round."


"StatPanel_Label_Kills"				"# Kills: "
"StatPanel_Label_DamageDealt"		"Damage dealt: "
"StatPanel_Label_PlayTime"			"Play time: "
"StatPanel_Label_Healing"			"Health points healed: "
"StatPanel_Label_Invulnerable"		"Invulnerable activated: "
"StatPanel_Label_Backstabs"			"# Backstabs: "
"StatPanel_Label_HealthLeached"		"Health leached: "
"StatPanel_Label_Buildings_Built"	"# Buildings built: "
"StatPanel_Label_SentryKills"		"# Kills by sentry: "
"StatPanel_Label_Teleports"			"# uses of teleport: "

"StatSummary_Label_PerformanceReport"	"YOUR PERFORMANCE REPORT"
"StatSummary_Label_BestMoments"			"YOUR BEST MOMENTS"
"StatSummary_Label_AsAnyClass"			"As any class:"
"StatSummary_Label_TIP"					"TIP"
"StatSummary_ScoreAsClassFmt"			"%s1 (as %s2)"
"StatSummary_Records"					"RECORDS:"
"StatSummary_StatTitle_MostPoints"		"Most points"
"StatSummary_StatTitle_AvgPoints"		"Avg points"
"StatSummary_StatTitle_MostKills"		"Most kills"
"StatSummary_StatTitle_AvgKills"		"Avg kills"
"StatSummary_StatTitle_MostCaptures"	"Most captures"
"StatSummary_StatTitle_AvgCaptures"		"Avg captures"
"StatSummary_StatTitle_MostAssists"		"Most assists"
"StatSummary_StatTitle_AvgAssists"		"Avg assists"
"StatSummary_StatTitle_MostDamage"		"Most damage"
"StatSummary_StatTitle_AvgDamage"		"Avg damage"
"StatSummary_StatTitle_TotalPlaytime"	"Total playtime"
"StatSummary_StatTitle_LongestLife"		"Longest life"

"Tip_Fmt"				"Tip: %s1"

"Tip_1_Count"				"5"
"Tip_1_1"				"Always remember to jump! Jump!"
"Tip_1_2"				"As a Mercenary, hit %jump% to jump."
"Tip_1_3"				"To properly build speed when bunnyhopping, use your %moveleft% and %moveright% keys to airstrafe! Avoid using the %forward% key when bunnyhopping!"
"Tip_1_4"				"To defeat the Mercenary, shoot him until he dies."
"Tip_1_5"				"As a Mercenary, you will more often than not be without a team. Be greedy with item pickups!"

"Tip_2_Count"				"4"
"Tip_2_1"				"As a Civilian, you're highly vulnerable due to your lack of weapons. Stick with your team if you've got one!"
"Tip_2_2"				"In Deathmatch Mode, the winner is the player with the highest amount of kills!"
"Tip_2_3"				"Clan Arena mode gives you one life per round. Use it wisely!"
"Tip_2_4"				"As a Mercenary, the Railgun can headshot enemies without scoping. Give it a shot!"

"Tip_3_Count"				"4"
"Tip_3_1"				"As a Mercenary, your Crowbar is your last resort when you've expended your ammo."
"Tip_3_2"				"As a Mercenary, your Super Shotgun is lethal at point-blank range!"
"Tip_3_3"				"As a Mercenary, your Crowbar is a powerful tool to rip and tear your opponents with."
"Tip_3_4"				"Hit %voicemenu 0 0% to call for a Medic if you get hurt. This is useless in Deathmatch, so don't waste time doing it! Or do, because it sounds funny!"

"Tip_4_Count"				"4"
"Tip_4_1"				"As a Mercenary, hit %attack% to fire your weapon."
"Tip_4_2"				"As a Civilian, you are the strongest class in the game. Take Snipers head-on with your powerful Umbrella!"
"Tip_4_3"				"As a Mercenary, your starting Pistol is fairly weak, but can help you get a stronger weapon if your aim is true!"
"Tip_4_1"				"As a Mercenary, hit %attack% to fire your weapon."

"Tip_5_Count"				"5"
"Tip_5_1"				"As a Mercenary, don't be afraid to try some fancy moves! Shoot an enemy with a rocket, then go for the Railgun finisher!"
"Tip_5_2"				"As a Mercenary, hold %jump% while moving forward to automatically begin to bunnyhop."
"Tip_5_3"				"In Deathmatch Mode, make sure you get to a weapon spawner before another player can so you can get the upper hand!"
"Tip_5_4"				"As a Mercenary, try to get to a vantage point when using powerful primary weapons. If you get the high ground, it's over for your enemies!"
"Tip_5_5"				"As a Mercenary, using the Gatling Gun will attract enemies with its loud windup sound, leaving you vulnerable to attack. Use it wisely!"

"Tip_6_Count"				"4"
"Tip_6_1"				"As a Mercenary, try to focus on the player with the most kills! You wouldn't want them to win, would you?"
"Tip_6_2"				"As a Mercenary, avoid picking fights when you have low HP, run for a health kit!"
"Tip_6_3"				"As a Mercenary, be unpredictable with your movement, so that enemies will have a harder time landing shots on you! Serpentine!"
"Tip_6_4"				"As a Mercenary, powerful weapons are often subject to campers! Look around before trying to take an important looking gun!"

"Tip_7_Count"				"6"
"Tip_7_1"				"In Team Deathmatch Mode, the winning team is the one that scores the most kills! Crush your opponents!"
"Tip_7_2"				"In Instagib Mode, you are armed only with a powerful instant-killing Railgun, and so is everyone else! Shoot first!"
"Tip_7_3"				"In Deathmatch Mode, standing still is death! Be sure to keep moving, or else you'll be an easy frag!"
"Tip_7_4"				"In Deathmatch Mode, every player has the same stats, meaning your greatest weapon is your wits!"
"Tip_7_5"				"Always remember to jump! Jump!"
"Tip_7_6"				"As a Mercenary, your Crowbar is your last resort when you've expended your ammo."
"Tip_8_Count"				"8"
"Tip_8_1"				"As a Mercenary, hit %attack% to fire your weapon."
"Tip_8_2"				"In Deathmatch Mode, the winner is the player with the highest amount of kills!"
"Tip_8_3"				"In Deathmatch Mode, make sure you get to a weapon spawner before another player can so you can get the upper hand!"
"Tip_8_4"				"As a Mercenary, try to get to a vantage point when using powerful primary weapons. If you get the high ground, it's over for your enemies!"
"Tip_8_5"				"In Gun Game, you level up every two kills, but only need one knife kill to win the round!"
"Tip_8_6"				"As a Mercenary, the Railgun can headshot enemies without scoping. Give it a shot!"
"Tip_4_1"				"When you have to shoot, shoot! Don't talk!"
"Tip_8_8"				"Hit %voicemenu 0 0% to call for a Medic if you get hurt. This is useless in Deathmatch, so don't waste time doing it! Or do, because it sounds funny!"

"Tip_9_Count"				"6"
"Tip_9_1"				"In Team Deathmatch Mode, stick with your team to increase your chance of survival."
"Tip_9_2"				"The Crit Powerup triples your damage. Get to it before anyone else does!"
"Tip_9_3"				"As a Mercenary, don't be afraid to try some fancy moves! Shoot an enemy with a rocket, then go for the Railgun finisher!"
"Tip_1_2"				"As a Mercenary, hit %jump% to jump."
"Tip_9_5"				"To properly build speed when bunnyhopping, use your %moveleft% and %moveright% keys to airstrafe! Avoid using the %forward% key when bunnyhopping!"
"Tip_9_6"				"As a Civilian, you are the strongest class in the game. Take Snipers head-on with your powerful Umbrella!"

"Tip_HLTV"				"You are watching SourceTV."


"TF_ClassRecord_MostPoints"			"Most points:"
"TF_ClassRecord_MostKills"			"Most kills:"
"TF_ClassRecord_MostAssists"		"Most assists:"
"TF_ClassRecord_MostCaptures"		"Most captures:"
"TF_ClassRecord_MostDefenses"		"Most defenses:"
"TF_ClassRecord_MostDamage"			"Most damage:"
"TF_ClassRecord_MostDestruction"	"Most destruction:"
"TF_ClassRecord_MostDominations"	"Most dominations:"
"TF_ClassRecord_LongestLife"		"Longest life:"
"TF_ClassRecord_MostHealing"		"Most healing:"
"TF_ClassRecord_MostInvulns"		"Most invulns:"
"TF_ClassRecord_MostSentryKills"	"Most kills by sentry:"
"TF_ClassRecord_MostTeleports"		"Most teleports:"
"TF_ClassRecord_MostHeadshots"		"Most headshots:"
"TF_ClassRecord_MostBackstabs"		"Most backstabs:"

"TF_Name_change_limit_exceeded"		"Name change denied (rate exceeded)."

"Building_hud_building"				"Building..."
"Building_hud_sentry_shells"		"Shells:"
"Building_hud_sentry_rockets"		"Rockets:"
"Building_hud_sentry_upgrade"		"Upgrade:"
"Building_hud_sentry_numkills"		"Kills: %numkills%"
"Building_hud_sentry_numassists"	"Assists: %numassists%"
"Building_hud_sentry_kills_assists"	"%numkills% (%numassists%)"
"Building_hud_dispenser_ammo"		"Metal:"
"Building_hud_tele_charging"		"Charging..."
"Building_hud_tele_times_used"		"Times Used:\n%timesused%"

"Building_hud_tele_times_used_360"		"Used:\n%timesused%"

"Building_hud_sentry_not_built"			"Sentry\nNot Built"
"Building_hud_disp_sentry_not_built"	"Disposable Sentry\nNot Built"
"Building_hud_dispenser_not_built"		"Dispenser\nNot Built"
"Building_hud_tele_enter_not_built"		"Entrance\nNot Built"
"Building_hud_tele_exit_not_built"		"Exit\nNot Built"
"Building_hud_tele_not_built"			"Teleporter Entrance\nNot Built"

"Building_hud_sentry_not_built_360"			"Sentry\nNot Built"
"Building_hud_tele_enter_not_built_360"		"Entrance\nNot Built"
"Building_hud_tele_exit_not_built_360"		"Exit\nNot Built"

"Hud_Menu_Demolish_Title"				"Demolish"
"Hud_Menu_Build_Title"					"Build"
"Hud_Menu_Disguise_Title"				"Disguise"

"Hud_Menu_Build_Cant_Afford"			"Not Enough\nMetal"
"Hud_Menu_Build_Already_Built"			"Already Built" 
"Hud_Menu_Build_Cancel"					"Hit '%lastinv%' to Cancel"

"Hud_Menu_Spy_Minus_Toggle"				"Minus key toggles team"

// hud menu actions
"Hud_Menu_Spy_Toggle"					"Toggle Teams"
"Hud_Menu_Spy_Select_Disguise"			"Select Disguise"
"Hud_Menu_Build_Action_Demolish"		"Demolish"
"Hud_Menu_Build_Action_Build"			"Build"

// prefix for subtitle
"Voice"					"Voice"

"Cancel"				"Cancel"

"LoadingMap"				"You're on your way to:"

"TF_Ubercharge"				"ÜBERCHARGE"
"TF_NotBuilt"				"Not Built"

// These are temp voice menu labels - replace me with the real voice commands we choose to do
// Voice Menu
"Voice_Menu_Medic"			"MEDIC!"
"Voice_Menu_Go"				"Go! Go! Go!"
"Voice_Menu_Help"			"Help!"
"Voice_Menu_Yes"			"Yes"
"Voice_Menu_No"				"No"
"Voice_Menu_MoveUp"			"Move Up!"
"Voice_Menu_Left"			"Go Left"
"Voice_Menu_Right"			"Go Right"
"Voice_Menu_Incoming"		"Incoming"
"Voice_Menu_CloakedSpy"		"Spy!"
"Voice_Menu_SentryAhead"	"Sentry Ahead!"
"Voice_Menu_TeleporterHere"	"Teleporter Here"
"Voice_Menu_DispenserHere"	"Dispenser Here"
"Voice_Menu_SentryHere"		"Sentry Here"
"Voice_Menu_ActivateCharge"	"Activate Charge!"
"Voice_Menu_ChargeReady"	"MEDIC: ÜberCharge Ready"
"Voice_Menu_Cheers"			"Cheers"
"Voice_Menu_Jeers"			"Jeers"
"Voice_Menu_Positive"		"Positive"
"Voice_Menu_Negative"		"Negative"
"Voice_Menu_NiceShot"		"Nice Shot"
"Voice_Menu_GoodJob"		"Good Job"
"Voice_Menu_BattleCry"		"Battle Cry"
"Voice_Menu_Thanks"			"Thanks!"
"Voice_Menu_AskForBall"		"Pass to me!"

"TF_classautokill"			"Suicide after choosing a player class"

"TF_CurrentPlayers"			"Current Players"

// Xbox 360 Matchmaking

// Welcome Dialog
"TF_PlayerMatch_Title"		"Xbox LIVE Player Match"
"TF_PlayerMatch_Desc"		"Play on Xbox LIVE in games where\nstatistics are not tracked."
"TF_RankedMatch_Title"		"Xbox LIVE Ranked Match"
"TF_RankedMatch_Desc"		"Play on Xbox LIVE in ranked\ngames where statistics are tracked."
"TF_SystemLink_Title"		"System Link Match"
"TF_LoadCommentary"			"Developer Commentary"
"TF_Achievements_Title"		"My Achievements"
"TF_Rankings_Title"			"Ranking"
"TF_Controller_Title"		"Controller"
"TF_Options_Title"			"Options"
"TF_Quit_Title"				"Quit"
"TF_Paused_Title"			"Team Fortress Options"
"TF_ModifyMatch_Title"		"Modify Session"

//--------------------------
// OPEN FORTRESS XBOX 360 HUD
//--------------------------
// Main Menu
"OF_MM_JoinServer_Title"			"Join Server"
"OF_MM_CreateServer_Title"			"Create Server"
"OF_MM_Options_Title"				"Options"
"OF_MM_Loadout_Title"				"Loadout
"OF_MM_Loadout_Desc"				"Coming Soon..."
"OF_MM_Stats_Title"					"Statistics"
"OF_MM_Quit_Title"					"Quit"

// Pause Menu
"OF_PM_Paused_Title"				"PAUSED"
"OF_PM_ReturnGame_Title"			"Return to Game"
"OF_MM_MutePlayer_Title"			"Mute Players"
"OF_MM_CallVote_Title"				"Call Vote"
"OF_MM_Disconnect_Title"			"Disconnect"

//--------------------------

// Leaderboard Dialogs
"TF_PersonalStats_Title"			"Personal Stats"
"TF_StatsLeaderboards_Title"		"Stats Leaderboards"
"TF_RankedLeaderboards_Title"		"Ranked Leaderboards"

// Player/Ranked Match Dialogs
"TF_QuickMatch_Title"		"Join a Quick Match"
"TF_QuickMatch_Desc"		"Jump straight into a game against\nsimilarly matched opponents."
"TF_HostMatch_Title"		"Host a Match"
"TF_HostMatch_Desc"			"Create a new game session exactly\nas you want."
"TF_CustomMatch_Title"		"Find a Custom Match"
"TF_CustomMatch_Desc"		"Search for game sessions based on your\npreferred match criteria."

// System Link Dialog
"TF_SystemLink_Host_Title"	"Host a Match"
"TF_SystemLink_Host_Desc"	"Create a match on your Local Area Network."   
"TF_SystemLink_Join_Title"	"Join a Match"
"TF_SystemLink_Join_Desc"	"Find another match to join on your\nLocal Area Network." 

// Options Dialog Titles
"TF_PlayerMatch_Host_Title"		"Create a Custom Player Match"
"TF_PlayerMatch_Client_Title"	"Find a Player Match"
"TF_RankedMatch_Host_Title"		"Create a Custom Ranked Match"
"TF_RankedMatch_Client_Title"	"Find a Ranked Match"
"TF_SystemLink_Host_Dialog"		"Host a System Link Match"
"TF_SystemLink_Client_Dialog"	"Select a game to join"

"TF_Achievements_Dialog_Title"	"My Team Fortress 2 Achievements"
"TF_Achievement_Locked"			"Locked"
"TF_Achievement_Unlocked"		"Unlocked"
"TF_Achievement_NumberingFmt"	"%s1 - %s2 of %s3"

"Achievement_Group_All"		"All (%s1 of %s2)"
"Achievement_Group_0"		"General (%s1 of %s2)"
"Achievement_Group_1400"	"Medic Pack (%s1 of %s2)"
"Achievement_Group_1600"	"Pyro Pack (%s1 of %s2)"

"TF_MatchOption_Scenario"		"Scenario"
"TF_MatchOption_FlagCapLimit"	"Flag Capture Limit"
"TF_MatchOption_Rounds"			"Number of Rounds"
"TF_MatchOption_GameSize"		"Game Size"
"TF_MatchOption_AutoBalance"	"Team Auto Balance"
"TF_MatchOption_PrivateSlots"	"Private Slots"
"TF_MatchOption_MaxTime"		"Max Game Time"
"TF_MatchOption_WinLimit"		"Round Win Limit"
"TF_GameTime"					"Game Time"
"TF_Ranked"						"Ranked Match"
"TF_Unranked"					"Player Match"

"TF_PressStart"				"Press START to play"
"TF_StartingInSecs"			"Starting in: %s1 seconds"
"TF_StartingInSec"			"Starting in: %s1 second"
"TF_WaitingForPlayersFmt"	"Waiting for %s1 players"
"TF_WaitingForPlayerFmt"	"Waiting for %s1 player"
"TF_WaitingForHost"			"Waiting for the host"

"TF_Lobby_Title"		"Game Lobby"
"TF_Lobby_Host"			"Hosted by:"

"TF_On"								"On"
"TF_Off"							"Off"
"TF_Any"							"Any"
"TF_MaxTimeNoLimit"					"No Limit"
"TF_NoTimeLimit"					"No Time Limit"
"TF_MaxTimeFmt"						"%s1 Minutes"
"TF_GameSizeFmt"					"%s1 Players"
"TF_ViewGamercard"					"View Gamercard"
"TF_KickPlayer"						"Kick Player"
"TF_AttackDefend"					"Attack / Defend"
"TF_TerritoryControl"				"Territorial Control"
"TF_GameState_InLobby"				"Status: In Lobby"
"TF_GameState_InLobby_lodef"		"Status:\nIn Lobby"
"TF_GameState_GameInProgress"		"Status: In Game"
"TF_GameState_GameInProgress_lodef"	"Status:\nIn Game"
"TF_Recommended_Players"			"Available bandwidth might be insufficient for selected number of players."

"TF_Rank"				"Rank"
"TF_Gamertag"			"Gamertag"

"TF_HostName"			"Host Name"
"TF_Players"			"Players"
"TF_Top"				"Top Rank"
"TF_YourRank"			"Your Rank"
"TF_YourBest"			"Your Best:"

"TF_Icon_Ping_Red"		"M"
"TF_Icon_Ping_Yellow"	"N"
"TF_Icon_Ping_Green"	"O"
"TF_Icon_Voice"			"V"
"TF_Icon_Voice_Idle"	"W"
"TF_Icon_Alert"			"!"
"TF_Icon_NotReady"		","
"TF_Icon_Ready"			"."
"TF_Icon_Start"			"s"
"TF_Icon_Infinity"		"8"

"TF_ChangeTeam"			"Change Team"
"TF_ChangeClass"		"Change Class"
"TF_Attacking"			"Attacking"
"TF_Defending"			"Defending"
"TF_AttackDefend"		"Attack/Defend"

"TF_Dlg_NotOnlineEnabled"		"You need an Xbox LIVE Gold Membership to access this feature. Would you like to select a different profile?"
"TF_Dlg_NotOnlineSignedIn"		"You need to sign in to Xbox LIVE to access this feature. Would you like to sign in now?"
"TF_Dlg_SearchingForGames"		"Searching for games..."
"TF_Dlg_CreatingGame"			"Creating the game..."
"TF_Dlg_ExitSessionText"		"Are you sure you want to leave this game?"
"TF_Dlg_NoGamesFound"			"No games were found matching your criteria.\n\nWould you like to host a game?"
"TF_Dlg_CreateFailed"			"Failed to create a game."
"TF_Dlg_JoinRefused"			"This game is no longer accepting players."
"TF_Dlg_GameFull"				"This game is full."
"TF_Dlg_JoinFailed"				"Failed to join to the game."
"TF_Dlg_ConfirmKick"			"Remove this player from the game?"
"TF_Dlg_ClientKicked"			"You have been kicked from this game."
"TF_Dlg_LostHost"				"Connection to the host was lost."
"TF_Dlg_LostServer"				"Connection to the game server was lost."
"TF_Dlg_Connecting"				"Connecting..."
"TF_Dlg_ModifyingSession"		"Modifying session..."
"TF_Dlg_CheckingStorageDevice" 	"Checking storage device..."

//Spectator Panel
"TF_Spectator_ChangeClass"		"Press [ %changeclass% ] to Change Class"
"TF_Spectator_ChangeTeam"		"Press [ %changeteam% ] to Change Team"
"TF_Spectator_AutoDirector"		"Press [ %strafe% ] for Auto Director"
"TF_Spectator_SwitchCamModeKey"	"[%jump%]"
"TF_Spectator_SwitchCamMode"	"Switch Camera Mode"
"TF_Spectator_CycleTargetFwdKey""[%attack%]"
"TF_Spectator_CycleTargetFwd"	"Cycle Targets (fwd)"
"TF_Spectator_CycleTargetRevKey""[%attack2%]"
"TF_Spectator_CycleTargetRev"	"Cycle Targets (rev)"
"TF_Spectator_Spectating"		"Spectating:"

"TF_teambalanced"			"The teams have been auto-balanced"
"TF_teamswitch"				"The teams have been switched"
"TF_teamswitch_attackers"	"You are now Attacking!"
"TF_teamswitch_defenders"	"You are now Defending!"
"TF_teamswitch_red"			"You are now on RED!"
"TF_teamswitch_blue"		"You are now on BLU!"
"TF_suddendeath"			"SUDDEN DEATH!"
"TF_suddendeath_mode"		"SUDDEN DEATH MODE!"
"TF_suddendeath_join"		"Sit back and relax while you wait for this petty conflict to end."
"TF_suddendeath_timer"		"You've run out of time. Watch your back and finish 'em off. No more spawning."
"TF_suddendeath_limit"		"Map time limit reached. No more spawning, so make this count."

// Intro Movies

"TF_IM_WellCTF_Intro"		"Well (CTF) is a Capture the Flag map"
"TF_IM_WellCTF_ToWin"		"To win a point, steal the enemies intelligence briefcase and return it to your capture point"
"TF_IM_WellCTF_IntelDrop"	"Dropped briefcases will return to their base in 60 seconds"

"TF_IM_2Fort_Intro"			"2Fort is a Capture the Flag map"
"TF_IM_2Fort_ToWin"			"To win a point, steal the enemies intelligence briefcase and return it to your basement"
"TF_IM_2Fort_IntelStatus"	"The status and location of both intelligence briefcases can be found at the base of your screen"
"TF_IM_2Fort_IntelDrop"		"Dropped briefcases will return to their basement in 60 seconds"

"TF_IM_Gravelpit_Intro"		"Gravelpit is an Attack/Defend Control Point map"
"TF_IM_Gravelpit_RedWin"	"Team RED wins by defending their Control Points"
"TF_IM_Gravelpit_BlueWin"	"Team BLU wins by capturing all control points before the time runs out"

"TF_IM_Dustbowl_Intro"		"Dustbowl is an Attack/Defend Control Point map"
"TF_IM_Dustbowl_ToWin"		"Team BLU must advance through three stages to win"
"TF_IM_Dustbowl_Stages"		"Each stage contains two Control Points"

"TF_IM_Hydro_Intro"		"Hydro is a Territorial Control Point map"
"TF_IM_Hydro_ToWin"		"A team must control all six territories to win"
"TF_IM_Hydro_ToWin2"	"Each team starts with three territories"
"TF_IM_Hydro_Stages"	"Stages will be played with two Control points at a time"
"TF_IM_Hydro_CP"		"Capture the enemy Control Point in a stage to win the territory"

"TF_IM_Well_Intro"		"Well (CP) is a Control Point map"
"TF_IM_Granary_Intro"	"Granary is a Control Point map"
"TF_IM_Badlands_Intro"	"Badlands is a Control Point map"

"TF_IM_CP_ToWin"		"To win, each team must own all five Control Points"
"TF_IM_CP_Capture"		"To capture a Control Point, stand within the Capture Zone boundaries until you own the Control Point"
"TF_IM_CP_TimeAdd"		"Time is added to the clock when a Control Point is captured"
"TF_IM_CP_Locked"		"Control Points cannot be captured while they are locked"

// Achievements
"TF_GET_TURRETKILLS_NAME"				"Sentry Gunner"
"TF_GET_TURRETKILLS_DESC"				"Accumulate 10 sentry gun kills with a single sentry."
"TF_KILL_NEMESIS_NAME"					"Nemesis"
"TF_KILL_NEMESIS_DESC"					"Get five revenge kills."
"TF_GET_CONSECUTIVEKILLS_NODEATHS_NAME"	"Hard to Kill"
"TF_GET_CONSECUTIVEKILLS_NODEATHS_DESC"	"Get five kills in a row without dying."
"TF_GET_HEALED_BYENEMY_NAME"			"Master of Disguise"
"TF_GET_HEALED_BYENEMY_DESC"			"Trick an opposing medic into healing you."
"TF_GET_HEADSHOTS_NAME"					"Grey Matter"
"TF_GET_HEADSHOTS_DESC"					"Get 100 headshots as Merc"
"TF_PLAY_GAME_FRIENDSONLY_NAME"			"With Friends Like these..."
"TF_PLAY_GAME_FRIENDSONLY_DESC"			"Play in a game with 7 or more players from your friends list."
"TF_WIN_MULTIPLEGAMES_NAME"				"Dynasty"
"TF_WIN_MULTIPLEGAMES_DESC"				"Win 20 games."
"TF_GET_MULTIPLEKILLS_NAME"				"Hardcore"
"TF_GET_MULTIPLEKILLS_DESC"				"Accumulate 1000 total kills."
"TF_WIN_2FORT_NOENEMYCAPS_NAME"			"Powerhouse Offense"
"TF_WIN_2FORT_NOENEMYCAPS_DESC"			"Win 2Fort with a shutout."
"TF_WIN_WELL_MINIMUMTIME_NAME"			"Lightning Offense"
"TF_WIN_WELL_MINIMUMTIME_DESC"			"Win Well in 5 minutes or less."
"TF_WIN_HYDRO_NOENEMYCAPS_NAME"			"Relentless Offense"
"TF_WIN_HYDRO_NOENEMYCAPS_DESC"			"Win Hydro without giving up a capture."
"TF_WIN_DUSTBOWL_NOENEMYCAPS_NAME"		"Impenetrable Defense"
"TF_WIN_DUSTBOWL_NOENEMYCAPS_DESC"		"Successfully defend Dustbowl without giving up a capture."
"TF_WIN_GRAVELPIT_NOENEMYCAPS_NAME"		"Impossible Defense"
"TF_WIN_GRAVELPIT_NOENEMYCAPS_DESC"		"Successfully defend Gravel Pit without giving up a capture."
"TF_PLAY_GAME_EVERYCLASS_NAME"			"Head of the Class"
"TF_PLAY_GAME_EVERYCLASS_DESC"			"Play a complete round with every class."
"TF_PLAY_GAME_EVERYMAP_NAME"			"World Traveler"
"TF_PLAY_GAME_EVERYMAP_DESC"			"Play a complete game on dm_skate,dm_wiseau,dm_backfort,dm_congo and dm_2fort."
"TF_GET_HEALPOINTS_NAME"				"Team Doctor"
"TF_GET_HEALPOINTS_DESC"				"Accumulate 25000 heal points as a Medic."
"TF_BURN_PLAYERSINMINIMUMTIME_NAME"		"Flamethrower"
"TF_BURN_PLAYERSINMINIMUMTIME_DESC"		"Set five enemies on fire in 30 seconds."

"round_info_header" 			"Territorial Control Map"

"Hydro_BLU_captured_Dam" 		"BLU has captured the Dam"
"Hydro_BLU_captured_RadarDish" 	"BLU has captured the Radar Dish"
"Hydro_BLU_captured_PowerPlant" "BLU has captured the Power Plant"
"Hydro_BLU_captured_Warehouse" 	"BLU has captured the Warehouse"

"Hydro_RED_captured_Dam" 		"RED has captured the Dam"
"Hydro_RED_captured_RadarDish" 	"RED has captured the Radar Dish"
"Hydro_RED_captured_PowerPlant"	"RED has captured the Power Plant"
"Hydro_RED_captured_Warehouse" 	"RED has captured the Warehouse"

"Hydro_attack_Dam"			"Prepare to attack the Dam!"
"Hydro_attack_RadarDish"	"Prepare to attack the Radar Dish!"
"Hydro_attack_PowerPlant"	"Prepare to attack the Power Plant!"
"Hydro_attack_Warehouse"	"Prepare to attack the Warehouse!"
"Hydro_attack_BLU_base"		"Prepare to attack the BLU Base!"
"Hydro_attack_RED_base"		"Prepare to attack the RED Base!"
"Hydro_defend_BLU_base"		"Prepare to defend the BLU Base!"
"Hydro_defend_RED_base"		"Prepare to defend the RED Base!"

// Chapter titles used for commentary loading
"GAMEUI_Commentary_Console_Explanation"	"'Commentary nodes' contain commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your PRIMARY FIRE button."
"tf_Chapter1_Title"		"Hydro"
"tf_Chapter2_Title"		"Gravel Pit"
"tf_Chapter3_Title"		"Well"
"tf_Chapter4_Title"		"Granary"
"tf_Chapter5_Title"		"2Fort"
"tf_Chapter6_Title"		"Dustbowl"

// Strings used in materials
"TF_Battlements"		"Battlements"
"TF_ControlPoint"		"Control Point"
"TF_CapturePoint"		"Capture Point"
"TF_CaptureZone"		"Capture Zone"
"TF_Resupply"			"Resupply"
"TF_Intelligence"		"Intelligence"
"TF_Exit"				"Exit"

"Leaderboard_BestMoments"		"BEST MOMENTS"

"TF_Timelimit"			"Time per map (minutes)"
"TF_FragLimit"			"Frag limit (kills)"
"TF_WinLimit"			"Win limit (score)"
"TF_MaxRounds"			"Round limit (rounds)"

"TF_TeamCount"			"Other players on your team"

"Cannot_Be_Spectator"			"This server does not allow spectating"

"TF_AllowTeams"                 "Allow Team Select"

"TF_medigun_autoheal"			"Medigun continues healing without holding down fire button."
"TF_autozoom"					"Sniper rifle will re-zoom after firing a zoomed shot."
"TF_nocrosshaironscopezoom"		"Hide crosshair when zoomed in with a Sniper Rifle or Railgun"
"TF_gore"						"Enable Gore/Dismemberment effects on players (does not affect gibbing)"
"TF_autoreload"					"Automatically reload weapons when you're not firing"
"TF_flipviewmodel_option"		"Flip viewmodels"
"TF_use_min_viewmodels_option"	"Use minimized viewmodels"
"TF_viewmodelfov_option"		"Viewmodel field of view"
"TF_ClassLimitUnder"			"%s1 (Max %s2)"
"TF_ClassLimitHit"				"%s1 (Full)"
"TF_ClassLimitHit_None"			"(Full)"
"TF_rememberactiveweapon"		"Remember the active weapon between lives"
"TF_rememberlastweapon"			"Remember the previous weapon between lives"
"TF_colorblindassist"			"Turn on colorblind mode"
"TF_SpectateCarriedItems"		"Show non-standard items on spectated player"
"TF_UseAdvancedTourneyGUI"		"Use advanced spectator HUD in tournament mode"
"TF_DisableWeatherParticles"	"Disable weather effects"
"TF_simple_disguise_menu_option""SPY: Enable Concise Disguise Menu"
"TF_CombatText"					"Display damage done as text over your target"
"TF_CombatText"					"Display damage done as text over your target"
"TF_CombatText_Red"				"Damage text red color value"
"TF_CombatText_Green"			"Damage text green color value"
"TF_CombatText_Blue"			"Damage text blue color value"
"TF_CombatTextBatching"			"Accumulate combat text damage events into a single number"
"TF_HealTargetMarker"			"MEDIC: Display a marker over the player you are healing"
"TF_AutoMedicCallers"			"MEDIC: Injured teammates automatically call out"
"TF_AutoMedicCallThreshold"		"MEDIC: Auto-call Health percentage"
"TF_Hitbeeps"					"Play a hit sound everytime you injure an enemy"
"TF_LastHitbeeps"				"Play a last hit sound when one of your attacks kills an enemy"
"TF_ShowNotificationsInGame" 	"Show pop-up alerts while in-game (e.g. trade requests)"
"TF_sniperbell"					"Play a sound when the Sniper rifle is fully charged"
"TF_CombatTextDoesntBlock"		"Damage text doesn't prevent overhead effects (e.g. \"CRIT!\")"
"TF_ScoreBoard_MouseMode"		"Enable mouse input on the scoreboard"
"TF_ScoreBoard_PingAsText"		"Display ping values as text on the scoreboard"
"TF_ScoreBoard_AltClassIcons"	"Display alternate class icons on the scoreboard"
"TF_UseMatchHUD"				"Use the team status display in the HUD"

"TF_Dingaling_Volume"					"Hit sound volume"
"Tooltip_Dingaling_Volume"				"Desired volume of the hit sound."
"TF_Dingaling_PitchLowDmg"				"Hit sound low damage pitch"
"Tooltip_Dingaling_PitchLowDmg"			"Desired pitch of the hit sound when a minimal damage hit is done. The recommended value is 125."
"TF_Dingaling_PitchHighDmg"				"Hit sound high damage pitch"
"Tooltip_Dingaling_PitchHighDmg"		"Desired pitch of the hit sound when a maximum damage hit is done. The recommended value is 75."

"TF_Dingaling_LastHit_Volume"			"Last hit sound volume"
"TF_Dingaling_LastHit_PitchLowDmg"		"Last hit sound low damage pitch"
"TF_Dingaling_LastHit_PitchHighDmg"		"Last hit sound high damage pitch"

"tf_dingalingaling_effect"				"Hit sound"
"tf_dingalingaling_last_effect"			"Last hit sound"
"tf_dingalingaling_Default"    			"Default"
"tf_dingalingaling_Quake3"    			"Quake 3"
"tf_dingalingaling_Electro"    			"Electro"
"tf_dingalingaling_Notes"	  			"Notes"
"tf_dingalingaling_Percussion" 			"Percussion"
"tf_dingalingaling_Retro"      			"Retro"
"tf_dingalingaling_Space"				"Space"
"tf_dingalingaling_Beepo"				"Beepo"
"tf_dingalingaling_Vortex"				"Vortex"
"tf_dingalingaling_Squasher"			"Squasher"
"tf_dingalingaling_Custom"				"Custom"

//----------------------------------------------------------------------------------------
// Voting - mod-specific issue strings (see gameui_english.txt for base strings)
//----------------------------------------------------------------------------------------
"TF_Vote_Title"				"Vote Setup"

"TF_Vote_Column_Issue"		"Vote Issue"
"TF_Vote_Column_Name"		"Vote Target"
"TF_Vote_Column_Properties"	""

"TF_vote_yes_binding"			"Yes: %s1"
"TF_vote_no_binding"			"No: %s1"

"TF_vote_kick_player_other"		"Kick player: %s1?\n(no reason given)"
"TF_vote_kick_player_cheating"		"Kick player: %s1?\n(accused of cheating)"
"TF_vote_kick_player_idle"		"Kick player: %s1?\n(accused of being idle)"
"TF_vote_kick_player_scamming"		"Kick player: %s1?\n(accused of griefing)"
"TF_vote_kick_player"			"Kick player: %s1?"
"TF_vote_passed_kick_player"	"Kicking player: %s1..."
"TF_vote_passed_ban_player"		"Player %s1 has been banned."

"TF_vote_restart_game"				"Restart the map?"
"TF_vote_passed_restart_game"		"Restarting the map..."

"TF_vote_autobalance_enable"		"Enable team auto-balancing?"
"TF_vote_passed_autobalance_enable"	"Auto-balance enabled..."
"TF_vote_autobalance_disable"		"Disable team auto-balancing?"
"TF_vote_passed_autobalance_disable"	"Auto-balance disabled..."

"TF_vote_classlimits_enable"		"Enable class limit of %s1?"
"TF_vote_passed_classlimits_enable"	"Class limits enabled..."
"TF_vote_classlimits_disable"		"Disable class limits?"
"TF_vote_passed_classlimits_disable"	"Class limits disabled..."

"TF_vote_no_maps"		"No maps available"
"TF_vote_changelevel"			"Change current map to %s1?"
"TF_vote_nextlevel"			"Set the next map to %s1?"
"TF_vote_passed_changelevel"		"Changing map to %s1..."
"TF_vote_passed_nextlevel"		"Next map set to %s1..."
"TF_vote_passed_nextlevel_extend"	"Extending the current map"
"TF_vote_nextlevel_choices"		"Vote for the next map!"

"TF_vote_changemutator"			"Change mutator to %s1?"
"TF_vote_passed_changemutator"		"Mutator will be changed to %s1 next round..."

"TF_vote_mutator_disabled"		"No Mutators"
"TF_vote_mutator_instagibrailguncrowbar"		"Instagib (Railgun + Crowbar)"
"TF_vote_mutator_instagibrailgun"		"Instagib (Railgun only)"
"TF_vote_mutator_clanarena"		"Clan Arena"
"TF_vote_mutator_unholytrinity"		"Unholy Trinity"
"TF_vote_mutator_rocketarena"		"Rocket Arena"
"TF_vote_mutator_gungame"		"Gun Game"
"TF_vote_mutator_randomizer"		"Randomizer"

"TF_vote_changechallenge"		"Change current mission to %s1?"
"TF_vote_passed_changechallenge"		"Changing mission to %s1"
"TF_vote_no_challenges"		"No missions available"

"TF_vote_scramble_teams"		"Scramble the teams?"
"TF_vote_passed_scramble_teams"		"Teams will be scrambled."
"TF_vote_scramble_next_round"		"Teams are already set to be scrambled."
"TF_vote_should_scramble_round"		"Scramble teams next round?"

"TF_vote_pause_game"			"Pause the game for %s1 seconds?"
"TF_vote_passed_pause_game"		"Pausing the game..."

"TF_VoteKickReason"			"Kick Reason:"
"TF_VoteKickReason_Other"		"No Reason Given"
"TF_VoteKickReason_Cheating"		"Player is Cheating"
"TF_VoteKickReason_Idle"		"Player is Idle"
"TF_VoteKickReason_Scamming"		"Player is Griefing"

"TF_vote_td_start_round"		"Start the current round?"
"TF_vote_passed_td_start_round"	"Starting the round..."

"TF_vote_extendlevel"			"Extend the current level?"

"Vote_notification_title"		"Vote Called"
"Vote_notification_text"		"%initiator% wants to call a vote"
"Vote_notification_view"		"View"

"TF_vote_eternaween"			"Temporarily enable the spirit of Halloween?"
"TF_vote_passed_eternaween"		"Halloween spookiness enabled..."

"TF_vote_failed_event_already_active"	"That event is already active!"

"Vote_RestartGame"		"Restart Game"
"Vote_Kick"				"Kick"
"Vote_ChangeLevel"		"Change Map"
"Vote_NextLevel"			"Next Map"
"Vote_ExtendLevel"			"Extend Current Map"
"Vote_ScrambleTeams"		"Scramble Teams"
"Vote_ChangeMission"		"Change Mission"
"Vote_ChangeMutator"		"Change Mutator"
"Vote_Eternaween"			"Eternaween"
"Vote_TeamAutoBalance_Enable"		"Enable Team AutoBalance"
"Vote_TeamAutoBalance_Disable"	"Disable Team AutoBalance"
"Vote_ClassLimit_Enable"			"Enable Class Limits"
"Vote_ClassLimit_Disable"			"Disable Class Limits"
"Vote_PauseGame"			"Pause Game"

"GameUI_vote_failed_mutator_invalid"	"That mutator does not exist."
"GameUI_vote_failed_intermission"	"Voting not allowed while in Intermission."

// OFD Binds
"OFD_Exact_Weapons"		"Exact Weapon Use"
"OFD_Spray_Sound"		"Spray sound"
"OFD_Use_Melee"			"Melee"
"OFD_Use_Pistol"		"Pistol"
"OFD_Use_SMG"			"SMG"
"OFD_Use_Revolver"		"Revolver"
"OFD_Use_Shotgun"		"Shotgun"
"OFD_Use_Scatter"		"Scattergun"
"OFD_Use_SuperSG"		"Super Shotgun"
"OFD_Use_Nail"			"Nailgun"
"OFD_Use_Syringe"		"Syringe Gun"
"OFD_Use_RPG"			"Rocket Launcher"
"OFD_Use_Fire"			"Flamethrower"
"OFD_Use_GL"			"Grenade Launcher"
"OFD_Use_Sticky"		"Stickybomb Launcher"
"OFD_Use_Mini"			"Gatling Gun"
"OFD_Use_Snip"			"Sniper Rifle"
"OFD_Use_Rail"			"Railgun"
"OFD_Use_Dynamite"		"Dynamite Bundle"
"OFD_Use_Rifle"			"Assault Rifle"
"OFD_Use_Tripmine"		"Tripmine"
"OFD_Use_LightGun"		"Lightning Gun"

//--------------------------
// OPEN FORTRESS XBOX 360 HUD
//--------------------------
// Main Menu
"OF_MM_JoinServer_Title"			"Join Server"
"OF_MM_CreateServer_Title"			"Create Server"
"OF_MM_Options_Title"				"Options"
"OF_MM_Loadout_Title"				"Loadout"
"OF_MM_Loadout_Desc"				"Coming Soon..."
"OF_MM_Stats_Title"					"Statistics"
"OF_MM_Quit_Title"					"Quit"

// Pause Menu
"OF_PM_ReturnGame_Title"			"Return to Game"
"OF_MM_MutePlayer_Title"			"Mute Players"
"OF_MM_CallVote_Title"				"Call Vote"
"OF_MM_Disconnect_Title"			"Disconnect"

// Server Browser

"OF_SB_Name"			"Host Name"
"OF_SB_Players"			"Players"
"OF_SB_Map"				"Map"
"OF_SB_IP"				"IP Address"
"OF_SB_Ping"			"Ping"

"TF_MatchOption_FlagCapLimit"	"Flag Capture Limit"
"TF_MatchOption_Rounds"			"Number of Rounds"
"TF_MatchOption_GameSize"		"Game Size"
"TF_MatchOption_AutoBalance"	"Team Auto Balance"
"TF_MatchOption_PrivateSlots"	"Private Slots"
"TF_MatchOption_MaxTime"		"Max Game Time"
"TF_MatchOption_WinLimit"		"Round Win Limit"
"TF_GameTime"					"Game Time"
"TF_Ranked"						"Ranked Match"
"TF_Unranked"					"Player Match"

"OF_Options_Section_Title"			"Options"
"OF_Options_Preferences_Title"		"Preferences"
"OF_Options_Controls_Title"			"Controls"
"OF_Options_Audio_Title"			"Audio"
"OF_Options_Graphics_Title"			"Graphics"
"OF_Options_Voice_Title"			"Voice"
"OF_Options_HUD_Title"				"HUD"

"OF_Options_Section_Preferences_Title"		"PREFERENCES"
"OF_Options_Section_Controls_Title"			"CONTROLS"
"OF_Options_Section_Audio_Title"			"AUDIO"
"OF_Options_Section_Graphics_Title"			"GRAPHICS"
"OF_Options_Section_Voice_Title"			"VOICE"
"OF_Options_Section_HUD_Title"				"HUD"

// Preferences
"OF_Options_Cosmetics"			"Player Cosmetics"
"OF_Options_ChatSound"		    "Chat Message Sounds"
"OF_Options_classautokill"		"Suicide on Change Class"
"OF_Options_medigun_autoheal"			"Medigun Healing Mode"
"OF_Options_autozoom"					"Re-Scope after Firing"
"OF_Options_nocrosshaironscopezoom"		"Hide Crosshair when Scoped"
"OF_Options_gore"						"Gore/Dismemberment on Players"
"OF_Options_autoreload"					"Automatically reload weapons when you're not firing"
"OF_Options_flipviewmodel_option"		"Flip viewmodels"
"OF_Options_use_min_viewmodels_option"	"Minimized Viewmodels"
"OF_Options_viewmodelfov_option"		"Viewmodel field of view"
"OF_Options_ClassLimitUnder"			"%s1 (Max %s2)"
"OF_Options_ClassLimitHit"				"%s1 (Full)"
"OF_Options_ClassLimitHit_None"			"(Full)"
"OF_Options_rememberactiveweapon"		"Remember the active weapon between lives"
"OF_Options_rememberlastweapon"			"Remember the previous weapon between lives"
"OF_Options_colorblindassist"			"Turn on colorblind mode"
"OF_Options_SpectateCarriedItems"		"Show non-standard items on spectated player"
"OF_Options_UseAdvancedTourneyGUI"		"Use advanced spectator HUD in tournament mode"
"OF_Options_DisableWeatherParticles"	"Disable weather effects"
"OF_Options_simple_disguise_menu_option""SPY: Enable Concise Disguise Menu"
"OF_Options_HealTargetMarker"			"MEDIC: Display a marker over the player you are healing"
"OF_Options_AutoMedicCallers"			"MEDIC: Injured teammates automatically call out"
"OF_Options_AutoMedicCallThreshold"		"MEDIC: Auto-call Health percentage"
"OF_Options_ShowNotificationsInGame" 	"Show pop-up alerts while in-game (e.g. trade requests)"
"OF_Options_sniperbell"					"Play a sound when the Sniper rifle is fully charged"
"OF_Options_CombatTextDoesntBlock"		"Damage text doesn't prevent overhead effects (e.g. \"CRIT!\")"
"OF_Options_ScoreBoard_MouseMode"		"Enable mouse input on the scoreboard"
"OF_Options_ScoreBoard_PingAsText"		"Display ping values as text on the scoreboard"
"OF_Options_ScoreBoard_AltClassIcons"	"Display alternate class icons on the scoreboard"
"OF_Options_muzzlelight"		  		"Enable dynamic lights for muzzleflashes, projectiles and flamethrower"
"OF_Options_beta_muzzleflash"	  		"Beta Style Muzzleflash"
"OF_Options_viewmodel_centered"  		"Centered Viewmodels"
"OF_Options_viewmodel_hide_arms" 		"Viewmodel Arms"
"OF_Options_wpn_sway_scale"     		"Viewmodel Sway Strength"
"OF_Options_viewroll_speed"	   			"HL-Style Viewroll Speed"
"OF_Options_viewroll_angle"	   			"HL-Style Viewroll Angle"
"OF_Options_showtargetid"		  		"Target Info under Crosshair"
"OF_Options_fpragdoll"		   			"First Person Ragdolls"
"OF_Options_viewbobcycle"		   		"Viewbob Walking Speed"
"OF_Options_idleview"			   		"Viewbob when Idle"
"OF_Options_autoreload"		   			"Autoreload Weapon when Idle"
"OF_Options_Tennisball"		   			"Utilize bright skins on players in Deathmatch"
"OF_Options_AutoSwitch"		   			"Autoswitch Weapon on Pickup"

"OF_Options_dingalingaling"				 "Hit Damage Sounds"
"OF_Options_dingalingaling_effect"		 "Hit Damage Sound Name"
"OF_Options_dingalingaling_Volume"		 "Hit Damage Sound Volume"
"OF_Options_dingalingaling_PitchLowDmg"	 "Hit Damage Sound Min Pitch"
"OF_Options_dingalingaling_PitchHighDmg" "Hit Damage Sound Max Pitch"

"OF_Options_dingaling_lasthit"				 "Hit Death Sounds"
"OF_Options_dingaling_lasthit_effect"		 "Hit Death Sound Name"
"OF_Options_dingaling_lasthit_Volume"		 "Hit Death Sound Volume"
"OF_Options_dingaling_lasthit_PitchLowDmg"	 "Hit Death Sound Min Pitch"
"OF_Options_dingaling_lasthit_PitchHighDmg"  "Hit Death Sound Max Pitch"

"OF_Options_CombatText"					"Damage Text over Target"
"OF_Options_CombatText_Red"				"Damage Text RED Color"
"OF_Options_CombatText_Green"			"Damage Text GREEN Color"
"OF_Options_CombatText_Blue"			"Damage Text BLUE Color"
"OF_Options_CombatTextBatching"			"Damage Text Batching"

// Graphics
"OF_Options_FPS"				"Maximum FPS Allowed"
"OF_Options_DrawFPS"			"Show FPS"
"OF_Options_Brightness"			"Brightness (fullscreen)"
"OF_Options_TextureFilter"		"Texture Filtering"
"OF_Options_Mipmapping"			"Texture Mipmapping"
"OF_Options_LightmapFilter"		"Lightmap Filtering"
"OF_Options_Phong"				"Phong Shading"
"OF_Options_Specular"			"Specular Shading"
"OF_Options_Rimlight"			"Rimlight Shading"
"OF_Options_Lightwarp"			"Lightwarp Shading"
"OF_Options_Bumpmap"			"Bumpmap Shading"
"OF_Options_TexBlend"			"Fancy Texture Blending"
"OF_Options_Dynamiclight"		"Dynamic Map Lights"
"OF_Options_Muzzlelight"		"Dynamic Weapon Lights"
"OF_Options_MaxDecals"			"Maximum Decals"
"OF_Options_Bloom"				"HDR Bloom"
"OF_Options_Tonemapping"		"HDR Tonemapping"
"OF_Options_3DSky"				"3D Sky"
"OF_Options_Weather"			"Weather Effects"
"OF_Options_DOF"				"Depth of Field"
"OF_Options_HDLOD"				"High Level of Detail"
"OF_Options_Toaster"			"Toaster Graphics"
"OF_Options_Multicore"			"MultiCore Rendering"
"OF_Options_Resolution"			"Resolution"
"OF_Options_DisplayMode"		"Display Mode"
"OF_Options_MotionBlur"			"Motion Blur"
"OF_Options_MotionBlurStrength"	"Motion Blur Strength"
"OF_Options_VSync"				"VSync"

"GameUI_Maximum"				"Maximum"
"GameUI_Lowest"					"Lowest"
"GameUI_Toaster"				"Toaster"
"GameUI_MultiCore_Off"			"Off"
"GameUI_MultiCore_Single"		"Synchonous Single Thread"
"GameUI_MultiCore_Multi"		"Queued Multi Thread"
"GameUI_Hold"					"Hold"
"GameUI_Toggle"					"Toggle"

// Audio
"OF_Options_MuteBackground"			"Mute Audio in Background"
"OF_Options_SoundQuality"			"Sound Quality"

// Controls
"OF_Options_MouseSensitivty"		"Mouse Sensitivty"
"OF_Options_RawInput"				"Raw Input"
"OF_Options_ReverseMouse"			"Reverse Mouse"

// Voice
"OF_Options_VoiceEnable"			"Voice Chat"
"OF_Options_VoiceReceive"			"Voice Receive Volume"

// Halloween Event
"TF_HALLOWEEN_COLLECT_PUMPKINS_NAME"		"Candy Coroner"
"TF_HALLOWEEN_COLLECT_PUMPKINS_DESC"		"Collect 20 Halloween pumpkins from dead players to unlock a hat."
"TF_HALLOWEEN_DOMINATE_FOR_HAT_NAME"		"Ghastly Gibus Grab"
"TF_HALLOWEEN_DOMINATE_FOR_HAT_DESC"		"Dominate a player wearing any achievement Gibus hat to earn your own Ghostly Gibus."
"TF_HALLOWEEN_KILL_SCARED_PLAYER_NAME"		"Scared Stiff"
"TF_HALLOWEEN_KILL_SCARED_PLAYER_DESC"		"Kill a player scared by a ghost."
"TF_HALLOWEEN_PUMPKIN_KILL_NAME"		"Attack o' Lantern"
"TF_HALLOWEEN_PUMPKIN_KILL_DESC"		"Cause the deaths of 5 players by exploding nearby pumpkin bombs."
"TF_HALLOWEEN_DISGUISED_SPY_KILL_NAME"		"Costume Contest"
"TF_HALLOWEEN_DISGUISED_SPY_KILL_DESC"		"Kill a Spy disguised as your current class."
"TF_HALLOWEEN_BOSS_KILL_NAME"                   "Sleepy Holl0WND"
"TF_HALLOWEEN_BOSS_KILL_DESC"                   "Kill the Horseless Headless Horsemann."
"TF_HALLOWEEN_BOSS_KILL_MELEE_NAME"             "Gored!"
"TF_HALLOWEEN_BOSS_KILL_MELEE_DESC"             "Collect the Horseless Headless Horsemann's Haunted Metal."
"TF_HALLOWEEN_COLLECT_GOODY_BAG_NAME"           "Masked Mann"
"TF_HALLOWEEN_COLLECT_GOODY_BAG_DESC"           "Collect a Soul Gargoyle in Mann Manor."
"TF_HALLOWEEN_CRAFT_SAXTON_MASK_NAME"           "Sackston Hale"
"TF_HALLOWEEN_CRAFT_SAXTON_MASK_DESC"           "Craft the Saxton Hale Mask."
"TF_HALLOWEEN_BOSS_DEATHCAM_NAME"			"The Horseless Headless Horsemann"
"TF_HALLOWEEN_BOSS_ANNOUNCE_VICTIM"			"%s1 is IT!"
"TF_HALLOWEEN_BOSS_WARN_VICTIM"				"YOU ARE IT!  MELEE HIT AN ENEMY TO TAG THEM IT!"
"TF_HALLOWEEN_BOSS_ANNOUNCE_TAG"			"%s1 tagged %s2 as IT!"
"TF_HALLOWEEN_BOSS_WARN_AGGRO"				"You have angered the Horseless Headless Horsemann!"
"TF_HALLOWEEN_BOSS_LOST_AGGRO"				"You are no longer IT."
"TF_HALLOWEEN_EYEBALL_BOSS_DEATHCAM_NAME"	"MONOCULUS!"
"TF_HALLOWEEN_EYEBOSS_KILL_NAME"		"Optical Defusion"
"TF_HALLOWEEN_EYEBOSS_KILL_DESC"		"Kill MONOCULUS!"
"TF_HALLOWEEN_LOOT_ISLAND_NAME"			"Dive Into a Good Book"
"TF_HALLOWEEN_LOOT_ISLAND_DESC"			"Get to Loot Island and claim your reward!"
"TF_HALLOWEEN_MERASMUS_DEATHCAM_NAME"	"MERASMUS!"
"TF_HALLOWEEN_MERASMUS_KILL_NAME"			"Wizards Never Prosper"
"TF_HALLOWEEN_MERASMUS_KILL_DESC"			"Kill MERASMUS!"
"TF_HALLOWEEN_MERASMUS_COLLECT_LOOT_NAME"	"A Lovely Vacation Spot"
"TF_HALLOWEEN_MERASMUS_COLLECT_LOOT_DESC"	"Get to Skull Island and claim your reward!"
"TF_HALLOWEEN_MERASMUS_YOU_ARE_BOMB"	"Take your big bomb head back to Merasmus!"
"TF_HALLOWEEN_HELLTOWER_RARE_SPELL_NAME"        "Helltower: Hell's Spells"
"TF_HALLOWEEN_HELLTOWER_RARE_SPELL_DESC"        "Get and use a rare spell"
"TF_HALLOWEEN_HELLTOWER_WIN_ROUNDS_NAME"        "Helltower: Competitive Spirit"
"TF_HALLOWEEN_HELLTOWER_WIN_ROUNDS_DESC"        "Win 142 rounds"
"TF_HALLOWEEN_HELLTOWER_ENVIRONMENTAL_KILLS_NAME"             "Helltower: Mine Games"
"TF_HALLOWEEN_HELLTOWER_ENVIRONMENTAL_KILLS_DESC"             "Perform 17 environmental kills in Hell"
"TF_HALLOWEEN_HELLTOWER_SKELETON_GRIND_NAME"           "Helltower: Skeleton Coup"
"TF_HALLOWEEN_HELLTOWER_SKELETON_GRIND_DESC"           "Kill 99 skeletons"
"TF_HALLOWEEN_HELLTOWER_KILL_GRIND_NAME"        "Helltower: Spelling Spree"
"TF_HALLOWEEN_HELLTOWER_KILL_GRIND_DESC"        "Use spells to kill 25 players"
"TF_HALLOWEEN_HELLTOWER_KILL_BROTHERS_NAME"            "Helltower: Hell on Wheels"
"TF_HALLOWEEN_HELLTOWER_KILL_BROTHERS_DESC"            "Send Redmond/Blutarch to Hell 10 times"
"TF_HALLOWEEN_HELLTOWER_MILESTONE_NAME"         "Helltower: The Mann-tastic Four"
"TF_HALLOWEEN_HELLTOWER_MILESTONE_DESC"         "Earn 4 of the Helltower achievements"
"TF_HALLOWEEN_HELLTOWER_SKULL_ISLAND_REWARD_NAME"             "Helltower: Hat Out of Hell"
"TF_HALLOWEEN_HELLTOWER_SKULL_ISLAND_REWARD_DESC"             "Get the loot from Skull Island in Hell"
"TF_HALLOWEEN_SKELETON_DEATHCAM_NAME"	"SKELETON"
"TF_HALLOWEEN_DOOMSDAY_KILL_KARTS_NAME"			"Carnival of Carnage: Bumper Crop"
"TF_HALLOWEEN_DOOMSDAY_KILL_KARTS_DESC"			"Kill 30 enemies by bumping their bumper cars off the tracks."
"TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS_NAME"			"Carnival of Carnage: Up All Night To Get Ducky"
"TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS_DESC"			"Collect 250 ducks."
"TF_HALLOWEEN_DOOMSDAY_SCORE_GOALS_NAME"			"Carnival of Carnage: Hat Trick"
"TF_HALLOWEEN_DOOMSDAY_SCORE_GOALS_DESC"			"Score 3 goals in bumper car soccer."
"TF_HALLOWEEN_DOOMSDAY_RESPAWN_TEAMMATES_NAME"			"Carnival of Carnage: ReinKartnation"
"TF_HALLOWEEN_DOOMSDAY_RESPAWN_TEAMMATES_DESC"			"Respawn 30 ghost teammates during bumper car games."
"TF_HALLOWEEN_DOOMSDAY_TINY_SMASHER_NAME"			"Carnival of Carnage: Arms Reduction"
"TF_HALLOWEEN_DOOMSDAY_TINY_SMASHER_DESC"			"Kill 15 enemies while under the effect of Merasmus's melee-only curse."
"TF_HALLOWEEN_DOOMSDAY_WIN_MINIGAMES_NAME"			"Carnival of Carnage: Bumper to Bumper to Bumper"
"TF_HALLOWEEN_DOOMSDAY_WIN_MINIGAMES_DESC"			"Win each of the 3 bumper car games to earn a bonus Halloween Gift Cauldron."
"TF_HALLOWEEN_DOOMSDAY_MILESTONE_NAME"			"Carnival of Carnage: Step Right Up"
"TF_HALLOWEEN_DOOMSDAY_MILESTONE_DESC"			 "Earn 4 of the Carnival of Carnage achievements."

}

}