// pyro napalm grenade
"grenade_napalm"
{
	"base"		"grenade"
//	"friction"		"0.05"
//	"elasticity"	"2"

//	"audiohardnessfactor" "1.0"
//	"audioroughnessfactor" "0.4"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_nail"
{
	"base"		"grenade"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_mirv"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_heal"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_gas"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_frag"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_emp"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_conc"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"grenade_beartrap"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"demoman_pipebomb"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"demoman_grenade"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}
