// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2

"vox/null"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"vo/null.wav"
}

// ------------------------------------------------------------------------------------ //
// HEALTH KIT
// ------------------------------------------------------------------------------------ //
"HealthKit.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/smallmedkit1.wav"
}

// ------------------------------------------------------------------------------------ //
// AMMO PACK
// ------------------------------------------------------------------------------------ //
"AmmoPack.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/gunpickup2.wav"
}

// ------------------------------------------------------------------------------------ //
// GRENADE PACK
// ------------------------------------------------------------------------------------ //
"GrenadePack.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/gunpickup2.wav"
}

// ------------------------------------------------------------------------------------ //
// REGENERATE
// ------------------------------------------------------------------------------------ //
"Regenerate.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/regenerate.wav"
}

// ------------------------------------------------------------------------------------ //
// CHANGE CLASS
// ------------------------------------------------------------------------------------ //
"ChangeClass.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/r_item1.wav"
}

"BaseCombatCharacter.CorpseGib"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_squishy_impact_hard2.wav"
	}
}

"BaseCombatCharacter.StopWeaponSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseCombatCharacter.AmmoPickup"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammo_pickup.wav"
}

"General.BurningFlesh"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.45"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "npc/headcrab/headcrab_burning_loop2.wav" 
}

"General.BurningObject"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "ambient/fire/fire_small_loop2.wav" 
}

"General.StopBurning"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "common/null.wav" 
}

"BaseCombatWeapon.WeaponDrop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	  "95,110"
	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_hard1.wav"
		"wave"	"physics/metal/weapon_impact_hard2.wav"
		"wave"	"physics/metal/weapon_impact_hard3.wav"
	}
}

"BaseCombatWeapon.WeaponMaterialize"
{
	"channel"	"CHAN_STATIC"
	"volume"	".25"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"150"

	"wave"	"items/suitchargeok1.wav"
}

"HudChat.Message"
{
	"channel"	"CHAN_STREAM"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"vo/null.wav"
}

"Hud.Hint"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/hint.wav"
}

"Hud.ProjectorScreenUp"
{
	"channel"	"CHAN_STATIC"
	"volume"	".65"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_screen_up.wav"
}

"Hud.ProjectorScreenUpLong"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_screen_up_long.wav"
}

"Hud.ProjectorScreenDown"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_screen_down.wav"
}

"Hud.ProjectorMovie"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_movie.wav"
}

"Hud.EndRoundScored"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/scored.wav"
}

"Hud.Warning"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"misc/hud_warning.wav"
}

"SprayCan.Paint"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_NORM"
	"wave"			"player/sprayer.wav"
}



"DoorSound.Null"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"common/null.wav" 
}

"DoorSound.DefaultMove"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/door_metal_rusty_move1.wav" 
}

"DoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/metal_stop1.wav" 
}

"DoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/default_locked.wav" 
}

"RotDoorSound.DefaultMove"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/door_metal_rusty_move1.wav" 
}

"RotDoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/metal_stop1.wav" 
}

"RotDoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/default_locked.wav" 
}

"Item.Materialize"
{
	"channel"	"CHAN_ITEM"
	"volume"	".25"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"items/spawn_item.wav"
}

"PropaneTank.Burst"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"pitch"		"95,105"
	"soundlevel"	"SNDLVL_90db"
	"wave"		"ambient/fire/gascan_ignite1.wav"
}

"NPC_CombineS.ElectrocuteScream"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"		"SNDLVL_NORM"
	"wave"			"common/null.wav" 
}


"npc_citizen.die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/pl_pain5.wav"
		"wave"	"player/pl_pain6.wav"
		"wave"	"player/pl_pain7.wav"
	}
}


// ------------------------------------------------------------------------------------ //
// AMBIENT
// ------------------------------------------------------------------------------------ //

"Ambient.MachineHum"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/machine_hum.wav"
}

"Ambient.MachineHum2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/machine_hum2.wav"
}

"Ambient.MachineWorking"
{
	"channel"	"CHAN_STATIC"
	"volume"	".50"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/train_engine_idle.wav"
}



"Ambient.ComputerWorking"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/computer_working.wav"
}

"Ambient.MachineHum2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/machine_hum2.wav"
}

"Ambient.ComputerTape"
{
	"channel"	"CHAN_STATIC"
	"volume"	".5"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/computer_tape.wav"
}

"Ambient.Factory"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/factory_outdoor.wav"
}


"Ambient.CommandCenter"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/command_center.wav"
}

"Ambient.TrainApproachAndPass"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient/train_approach_and_pass.wav"
}


"Ambient.Train"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient/train.wav"
}


"Ambient.RailroadBells"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient/railroad_bells.wav"
}

"Ambient.LightHum"
{
	"channel"	"CHAN_STATIC"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/lighthum.wav"
}

"Ambient.LightHum"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_65dB"
	"wave"		"ambient/lighthum.wav"
}

"Ambient.Siren"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ambient/siren.wav"
}

"Game.SuddenDeath"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	
	"wave"		"#misc/your_team_suddendeath.mp3"	[$WIN32]
	"wave"		"#misc/your_team_suddendeath.wav"	[$X360]
}

"Game.Stalemate"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	
	"wave"		"#misc/your_team_stalemate.mp3"	[$WIN32]
	"wave"		"#misc/your_team_stalemate.wav"	[$X360]
}

"Game.Overtime"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	"vo/announcer_overtime.wav"
		"wave"	"vo/announcer_overtime2.wav"
		"wave"	"vo/announcer_overtime3.wav"
		"wave"	"vo/announcer_overtime4.wav"
	}
}

"Game.YourTeamLost"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"

	"wave"		"#misc/your_team_lost.mp3"	[$WIN32]
	"wave"		"#misc/your_team_lost.wav"	[$X360]
}

"Game.YourTeamWon"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"

	"wave"		"#misc/your_team_won.mp3"	[$WIN32]
	"wave"		"#misc/your_team_won.wav"	[$X360]
}


"Game.Revenge"
{
	"channel"  "CHAN_STATIC"
	"volume"  ".65"
	"pitch"  "100"
	"soundlevel"   "SNDLVL_NORM"
	"wave"  "#misc/tf_revenge.wav"
}
 
"Game.Domination"
{
	"channel"  "CHAN_STATIC"
 	"volume"  ".65"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_NORM"
	"wave"  "#misc/tf_domination.wav"
}
 
"Game.Nemesis"
{
 	"channel"  "CHAN_STATIC"
 	"volume"  ".65"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_NORM"
	"wave"  "#misc/tf_nemesis.wav"
}

"Game.HappyBirthday"
{
 	"channel"  "CHAN_STATIC"
 	"volume"  "1"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_87dB"
	"wave"  "misc/happy_birthday.wav"
}



// ------------------------------------------------------------------------------------ //
// MISC
// ------------------------------------------------------------------------------------ //

"Door.Open"
{
	"channel"		"CHAN_STATIC"
	"volume"		".65"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"doors/generic_door_open.wav"
}

"Door.Close"
{
	"channel"		"CHAN_STATIC"
	"volume"		".65"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"doors/generic_door_close.wav"
}

"TV.Static"
{
	"channel"		"CHAN_ITEM"
	"volume"		".15"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"misc/null.wav"
}

"TV.Tune"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"rndwave"	[$WIN32]
	{
		"wave"	"ui/tv_tune.mp3"
		"wave"	"ui/tv_tune2.mp3"
		"wave"	"ui/tv_tune3.mp3"
	}
	
	"rndwave"	[$X360]
	{
		"wave"	"ui/tv_tune.wav"
		"wave"	"ui/tv_tune2.wav"
		"wave"	"ui/tv_tune3.wav"
	}
}

"Hologram.Start"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_start.wav"
}

"Hologram.Move"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_move.wav"
}

"Hologram.Stop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_stop.wav"
}

"Hologram.Interrupted"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_malfunction.wav"
}


"Fire.Engulf"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NORM"
	"wave"		"misc/flame_engulf.wav"
}

"Camera.SnapShot"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NORM"
	"wave"		"misc/freeze_cam_snapshot.wav"
}

"Vote.Created"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_started.wav"
}

"Vote.Passed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_success.wav"
}

"Vote.Failed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_failure.wav"
}

"Vote.Cast.Yes"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_yes.wav"
}

"Vote.Cast.No"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_no.wav"
}
